[mod] My mods (ASTIC) compatible with the v1.11

Discussion in 'The Hangar Bay' started by ASTIC, May 17, 2019.

Tags:
  1. OutLaw

    OutLaw Ensign

    Joined:
    Jul 20, 2022
    Messages:
    6
    Likes Received:
    0
    any reason why I am disconnected from the playfield when trying to use /vb 1?
     
    #241
  2. OutLaw

    OutLaw Ensign

    Joined:
    Jul 20, 2022
    Messages:
    6
    Likes Received:
    0
    #242
  3. ASTIC

    ASTIC Rear Admiral

    Joined:
    Dec 11, 2016
    Messages:
    1,115
    Likes Received:
    746
    Off the top of my head, I have no idea what the reason for this could be, this is the first time I have heard this behavior.
     
    #243
  4. OutLaw

    OutLaw Ensign

    Joined:
    Jul 20, 2022
    Messages:
    6
    Likes Received:
    0
    Im not sure whats happening thats the only one that crashes the playfield and makes me have to restart my server.

    Code:
    02-02:33:37.412 22_33 -LOG- Loaded sector file C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Saves/Games/DediGame/Sectors/Sectors.yaml with 699 playfields, needed 1868ms
    02-02:33:37.693 22_33 -LOG- Generating stars=29911 took 274
    02-02:33:37.696 22_33 -LOG- Loading PDA yaml data
    02-02:33:38.179 22_33 -LOG- Caching of BAI Behavior trees: 6 ms  Memory: 0.246 MB
    02-02:33:38.180 22_33 -LOG- {EmpyrionScripting} Application_GameEntered True
    02-02:33:38.180 22_33 -LOG- {EmpyrionScripting} InitGameDependedData: forceInit:False
    02-02:33:38.206 22_33 -LOG- {EmpyrionScripting} InitGameDependedData [ForceInit:False]:
    AppFolder.Content:C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Content
    AppFolder.Mod:C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Content/Mods
    AppFolder.Root:C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server
    AppFolder.SaveGame:C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Saves/Games/DediGame
    AppFolder.Dedicated:
    AppFolder.Cache:C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Saves/Cache
    AppFolder.ActiveScenario: -> CurrentScenario:GalacticOutcast
    02-02:33:38.206 22_33 -LOG- {EmpyrionScripting} LocalisationData from 'C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Content\Extras\Localization.csv'
    02-02:33:38.448 22_33 -LOG- {EmpyrionScripting} LocalisationData from 'C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Content\Scenarios\GalacticOutcast\Extras\Localization.csv'
    02-02:33:38.497 22_33 -LOG- {EmpyrionScripting} EmpyrionScripting ReadConfigEcf: ContentPath:C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Content Scenario:GalacticOutcast
    02-02:33:38.497 22_33 -LOG- {EmpyrionScripting} EmpyrionScripting ReadConfigEcf: ContentPath:C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Content Scenario:GalacticOutcast -> C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Content\Scenarios\GalacticOutcast\Content
    02-02:33:38.499 22_33 -LOG- {EmpyrionScripting} ReadBlockMappingFile: BlockIdMapping API:[4245]
    02-02:33:38.503 22_33 -LOG- {EmpyrionScripting} ReadBlockMappingFile: BlockIdMapping FileC:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Saves/Games/DediGame\blocksmap.dat:[4245]
    02-02:33:38.504 22_33 -LOG- {EmpyrionScripting} ReadEcfFiles
    02-02:33:38.505 22_33 -LOG- {EmpyrionScripting} EmpyrionScripting C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Content\Scenarios\GalacticOutcast\Content\Configuration\Templates.ecf: start
    02-02:33:38.530 22_33 -LOG- {EmpyrionScripting} EmpyrionScripting C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Content\Scenarios\GalacticOutcast\Content\Configuration\Templates.ecf: #921
    02-02:33:38.530 22_33 -LOG- {EmpyrionScripting} EmpyrionScripting C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Content\Scenarios\GalacticOutcast\Content\Configuration\BlocksConfig.ecf: start
    02-02:33:38.692 22_33 -LOG- {EmpyrionScripting} EmpyrionScripting C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Content\Scenarios\GalacticOutcast\Content\Configuration\BlocksConfig.ecf: #3125
    02-02:33:38.693 22_33 -LOG- {EmpyrionScripting} EmpyrionScripting C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Content\Scenarios\GalacticOutcast\Content\Configuration\ItemsConfig.ecf: start
    02-02:33:38.764 22_33 -LOG- {EmpyrionScripting} EmpyrionScripting C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Content\Scenarios\GalacticOutcast\Content\Configuration\ItemsConfig.ecf: #1121
    02-02:33:38.764 22_33 -LOG- {EmpyrionScripting} EmpyrionScripting C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Content\Scenarios\GalacticOutcast\Content\Configuration\TokenConfig.ecf: start
    02-02:33:38.770 22_33 -LOG- {EmpyrionScripting} EmpyrionScripting C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Content\Scenarios\GalacticOutcast\Content\Configuration\TokenConfig.ecf: #399
    02-02:33:38.770 22_33 -LOG- {EmpyrionScripting} MergeEcfFiles
    02-02:33:47.559 22_33 -LOG- {EmpyrionScripting} BuildIdAndNameAccess
    02-02:33:47.567 22_33 -LOG- {EmpyrionScripting} FlatEcfConfigData
    02-02:33:47.828 22_33 -LOG- {EmpyrionScripting} CalcBlockRessources
    02-02:33:47.909 22_33 -ERR- {EmpyrionScripting} Cyclic Templates: Eden_IceDense,Eden_Deuterium -> Eden_IceDense
    02-02:33:47.910 22_33 -ERR- {EmpyrionScripting} Cyclic Templates: Eden_IceRich,Eden_Deuterium,Eden_IceDense -> Eden_Deuterium
    02-02:33:47.919 22_33 -ERR- {EmpyrionScripting} Cyclic Templates: Eden_Deuterium,Eden_IceDense -> Eden_Deuterium
    02-02:33:47.920 22_33 -ERR- {EmpyrionScripting} Cyclic Templates: Eden_Deuterium,Eden_IceDense -> Eden_Deuterium
    02-02:33:47.920 22_33 -ERR- {EmpyrionScripting} Cyclic Templates: Eden_Deuterium,Eden_IceDense -> Eden_Deuterium
    02-02:33:47.920 22_33 -ERR- {EmpyrionScripting} Cyclic Templates: Eden_Deuterium,Eden_IceDense -> Eden_Deuterium
    02-02:33:47.920 22_33 -ERR- {EmpyrionScripting} Cyclic Templates: Eden_IceDense,Eden_Deuterium -> Eden_IceDense
    02-02:33:47.921 22_33 -LOG- {EmpyrionScripting} GetHarvestBlockData
    02-02:33:47.931 22_33 -LOG- {EmpyrionScripting} EmpyrionScripting Configuration_Ecf: #5167 BlockById: #4246 BlockByName: #4246 ParentBlockNames: #2043 BlockIdMapping:[4245] C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Saves/Games/DediGame\blocksmap.dat takes:00:00:09.4321497
    02-02:33:47.951 22_33 -LOG- {EmpyrionNetAPITools} ConfigurationManager save 'C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Saves/Games/DediGame\Mods\EmpyrionScripting\Configuration.json'
    02-02:33:47.952 22_33 -LOG- {EmpyrionNetAPITools} ConfigurationManager no change 'C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Saves/Games/DediGame\Mods\EmpyrionScripting\Configuration.json'
    02-02:33:47.952 22_33 -LOG- {EmpyrionNetAPITools} ConfigurationManager saved 'C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server/Saves/Games/DediGame\Mods\EmpyrionScripting\Configuration.json'
    02-02:33:47.955 22_33 -ERR- {EmpyrionScripting} ReadGameOptionsYaml: (Line: 19, Col: 3, Idx: 445) - (Line: 19, Col: 23, Idx: 465): Duplicate key
    02-02:33:47.955 22_33 -LOG- {EmpyrionScripting} Application_GameEntered init finish
    WARNING: Shader Unsupported: 'Particles/Standard Surface' - All subshaders removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
    ERROR: Shader Particles/Standard Surface shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    WARNING: Shader Unsupported: 'Particles/Standard Surface' - All subshaders removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
    WARNING: Shader Unsupported: 'Almgp/Nuke' - All subshaders removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
    ERROR: Shader Almgp/Nuke shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    WARNING: Shader Unsupported: 'Almgp/Nuke' - All subshaders removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
    WARNING: Shader Unsupported: 'Empyrion/DF/PillarShader' - All subshaders removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
    ERROR: Shader Empyrion/DF/PillarShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    WARNING: Shader Unsupported: 'Empyrion/DF/PillarShader' - All subshaders removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
    ERROR: Shader Legacy Shaders/Particles/Alpha Blended shader is not supported on this GPU (none of subshaders/fallbacks are suitable)


    I also receive this and hopefully this will help

    Code:
    fail: EmpyrionModWebHost.Controllers.BackupManager[0]
          BackupStructureData: Request_Entity_Export[0] Akua -> 37440 'Fury'
          System.AggregateException: One or more errors occurred. (EntityIdNotFound)
           ---> System.Exception: EntityIdNotFound
             at EmpyrionNetAPIAccess.Broker.SendRequestAsync[TResult](CmdId cmdID, Object data)
             at EmpyrionNetAPITools.Extensions.TaskTools.For[TResult](TimeSpan timeout, Task`1 task)
             at EmpyrionNetAPIAccess.Broker.Request_Entity_Export(EntityExportInfo arg)
             at EmpyrionNetAPIAccess.EmpyrionModBase.Request_Entity_Export(EntityExportInfo arg)
             --- End of inner exception stack trace ---
             at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
             at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
             at EmpyrionModWebHost.Controllers.BackupManager.BackupStructureData() in T:\EWA\EmpyrionModWebHost\Controllers\BackupController.cs:line 93
    [22:40:57 ERR] BackupStructureData: Request_Entity_Export[0] Akua -> 37440 'Fury'
    System.AggregateException: One or more errors occurred. (EntityIdNotFound)
     ---> System.Exception: EntityIdNotFound
       at EmpyrionNetAPIAccess.Broker.SendRequestAsync[TResult](CmdId cmdID, Object data)
       at EmpyrionNetAPITools.Extensions.TaskTools.For[TResult](TimeSpan timeout, Task`1 task)
       at EmpyrionNetAPIAccess.Broker.Request_Entity_Export(EntityExportInfo arg)
       at EmpyrionNetAPIAccess.EmpyrionModBase.Request_Entity_Export(EntityExportInfo arg)
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
       at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
       at EmpyrionModWebHost.Controllers.BackupManager.BackupStructureData() in T:\EWA\EmpyrionModWebHost\Controllers\BackupController.cs:line 93
    GetEmpyrionObject:?:System.Boolean
    GetEmpyrionObject:?:System.Boolean
    System.AggregateException: One or more errors occurred. (The operation has timed out.)
     ---> System.TimeoutException: The operation has timed out.
       at EmpyrionNetAPITools.Extensions.TaskTools.For[TResult](TimeSpan timeout, Task`1 task)
       at EmpyrionNetAPITools.Extensions.TaskTools.For[TResult](TimeSpan timeout, Task`1 task)
       at EmpyrionNetAPIAccess.Broker.Request_Playfield_List()
       at EmpyrionNetAPIAccess.EmpyrionModBase.Request_Playfield_List()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
       at System.Threading.Tasks.Task`1.GetResultCore(Boolean waitCompletionNotification)
       at EmpyrionModWebHost.Controllers.SysteminfoManager.UpdateEmpyrionInfos() in T:\EWA\EmpyrionModWebHost\Controllers\SysteminfoController.cs:line 217
       at EmpyrionModWebHost.Extensions.TaskTools.<>c__DisplayClass7_0.<Intervall>b__1() in T:\EWA\EmpyrionModWebHost\Extensions\TaskExtensions.cs:line 91
     
    #244
  5. ASTIC

    ASTIC Rear Admiral

    Joined:
    Dec 11, 2016
    Messages:
    1,115
    Likes Received:
    746
    The /vb 1 does not appear in the excerpts of the log files ???
    The messages that can be seen there have nothing to do with the VB.
     
    #245
  6. Mycroft_Groks

    Mycroft_Groks Lieutenant

    Joined:
    Aug 17, 2018
    Messages:
    53
    Likes Received:
    8
    I have a couple questions about the antenna and radar scan commands.

    1. Is there a way to format the near/enemy scans by faction? can we exclude or include certain factions? is there a way to base it on reputation? so if you are friendly with the polaris, they don't show up on enemy radar?
    2. Is there a way to select the structure types the scan looks for? CV, BA, etc...? Search for specific asteroids/deposits like Aluminium?
    3. Is there a way to scan for just human factions or players?

    Are any of these possible with the current code? Can these be implimented if not? I do like the scanning commands and would like to see additions to scanning.

    thanx for everything you've done for Empyrion!
     
    #246
  7. ASTIC

    ASTIC Rear Admiral

    Joined:
    Dec 11, 2016
    Messages:
    1,115
    Likes Received:
    746
    1. Let's take a look at the script and you will see the faction names, which you can of course change. The reputation data is unfortunately not available
    2. Perhaps via the entity types or their internal names/IDs
    3. You would have to select player factions via the Faction.Id which is different for each savegame (Faction.Group is 0 in this case).
     
    #247
  8. Elder Drake

    Elder Drake Ensign

    Joined:
    Jul 3, 2019
    Messages:
    1
    Likes Received:
    0
    I am using GTX Gaming to host a dedicated server. I read the instructions on Github to alter the mod loader, but I can't get it to load correctly, as none of the chat commands will execute. Does anyone have experience with this service provider or perhaps could help me with the initial configuration? I am familiar with FTP'ing in and changing config files, but I am stumped on where to properly direct the mod loader so I can get the other excellent scripts ASTIC has made to load up.

    Edit: I found the post ASTIC responded to, and the issue was that I was not using the all-in-one mod loader. So, any attempt to type any command crashed the server. I fixed it, and it's running fine now. Thanks for the amazing work, and my apologies. I did a basic thread search, but I should have known better to go page by page and look for an issue akin to mine and go from there.
     
    #248
    Last edited: Jan 27, 2025

Share This Page