[MOD EXT] Empyrion Scripting - Scripts

Discussion in 'The Hangar Bay' started by Ephoie, Mar 22, 2020.

  1. [TOG] Xukisy

    [TOG] Xukisy Ensign

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    #1001
  2. Clocked

    Clocked Ensign

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    Does not work it states Object reference not set to an instance of an object........the script as is works using item IDs I am just attempting to make it work using Item Keys instead
     
    #1002
  3. Palmeza

    Palmeza Ensign

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    @ASTIC Help pls ;)


     
    #1003
  4. NonRidiculousAdjective

    NonRidiculousAdjective Ensign

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    Heya, is there any way to reference any of the ship/base statistics? Such as power left or time before out of power? All scripts focus on items or fuel, but I am curious about power in general.
     
    #1004
  5. ASTIC

    ASTIC Rear Admiral

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    A few values about the energy are available and used in the DemoCV and other blueprints from the workshop.

    What will be offered by the API is also accessible via scripting - unfortunately the API will not be extended by Eleon
     
    #1005
  6. NonRidiculousAdjective

    NonRidiculousAdjective Ensign

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    I can't seem to find DemoCV, could you please let me know how to reference the battery charge level and time remaining if possible?
     
    #1006
  7. ASTIC

    ASTIC Rear Admiral

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    #1007

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