Hover Vessels

Discussion in 'Questions, Discussions & Feedback' started by EleonGameStudios, Aug 23, 2015.

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  1. OzenRay

    OzenRay Commander

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    Hello guy !
    towday lil bring you my first LPLR type ! it a prototype but work well for now, Im currently building a race track to be able to run with it without any problem.

    So this is it ! the ZOS Land Racer Racer (LPLR meaning : Low Profile Land Racer) only hovering at 0.10m of the ground get good speed and are "Areo dinamic" ahah hope you like it =).

    [​IMG]

    This is the Steam Workshop link for the blueprint : ZOS racer LPLR (Click Me)


    Hope you enjoy it more that I have to build it =)

    From the Race industry of Zoran United Federation.
     
    #201
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  2. OzenRay

    OzenRay Commander

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    first seat first to control hope i have helped you =)
     
    #202
  3. Vexray

    Vexray Captain

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    Both seats can control, but only 1 at a time, if you jump in the back seat first it will fly. Its ment to carry passengers but also as an emergency "oh crap they blew up my cockpit" moment
     
    #203
  4. OzenRay

    OzenRay Commander

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    yes sorry for confusion I mean first player to seat intro one cocpit (no matter wich one) will control the ship.

    Again sorry for the confusion :p
     
    #204
  5. Krenios

    Krenios Commander

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    I have an idea to create a Hover race, with finish line, ans some big doors for create the tracks, do you have test it ?
    It can be fun in a MP server !
     
    #205
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  6. OzenRay

    OzenRay Commander

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    currently building a testing facility for futur test with futur other model's still not test propely my first model you could test it if you want and give me feedback =)
     
    #206
  7. Vexray

    Vexray Captain

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    #207
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  8. G.Metzel

    G.Metzel Commander

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    #208
  9. G.Metzel

    G.Metzel Commander

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    The "Industrieverband Hover Vessel bau" presents their brand new battle support vehicles:

    IHV "Ningues" X11 artillery supporter.
    695869424_preview_crawler01 (1).png 695869424_preview_crawler01 (2).png

    IHV "Ningues" X12 medium battel tank.
    medium (1).png medium (2).png
     
    #209
    Last edited: Jun 2, 2016
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  10. G.Metzel

    G.Metzel Commander

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    #210
  11. ricardopr

    ricardopr Commander

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    Freighter Atlantica.

    Type: (HV) Freighter ship

    ***Warning, this is a massive HV intended to be used on deep water. To operate correctly, on water deep enough, press Y to disconect and Y again to reactivate Just before the water line reaches half hull. Never allow the ship to run out of fuel, it will sink (Its a HV). The lower level is under water***

    Resources/Cost to build: 10490 Iron, 1590 copper, 1400 cobalt, 970 Silicon, 10 sathium.
    Endurance: 61+ hours idle with full tanks.
    Size (WxDxH) 10.5x63.5x19.5
    Block count: 9150
    Mass: 156 kt
    Life Support: 3 oxygen stations
    Weapons: none
    Cargo: 117 boxes, 16 fuel tanks, 14 oxygen tanks

    http://steamcommunity.com/sharedfiles/filedetails/?id=722765995

    workshop_211_2016-07-12_01-58-52.png
     

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    #211
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  12. Cavadus

    Cavadus Commander

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    So I got a little fed up with the monstrosities of poorly designed "tanks" in the workshop and decided to make my own. I aimed for PvP viability, maneuverability, and maximum crew protection.

    So without further adieu...

    Scorpio Main Battle Tank
    Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=722908097

    20160712175156_1.jpg

    20160712175201_1.jpg 20160712175205_1.jpg 20160712175209_1.jpg 20160712175217_1.jpg 20160712175227_1.jpg 20160712175235_1.jpg 20160712175458_1.jpg 20160712175530_1.jpg
     
    #212
    Last edited: Jul 13, 2016
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  13. ricardopr

    ricardopr Commander

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    One more ship (HV), this time slightly smaller. For logistic strategy or other purposes.

    Freighter Kingston.

    Type: (HV) Freighter ship.

    ***Warning, this is a massive HV intended to be used on deep water. To operate correctly, on water deep enough, press Y to disconect and Y again to reactivate Just before the water line reaches half hull. Never allow the ship to run out of fuel, it will sink (Its a HV). The lower level is under water***

    Size: (WxDxH) 7.5x50x14.5 m
    Life Suport: 5 Oxygen stations
    Cargo: 94 cargo boxes, 32 fuel tanks, 15 oxygen tanks.
    Wepons: none
    Max. acceleration: 11 m/s

    http://steamcommunity.com/sharedfiles/filedetails/?id=723469774

    workshop_211_2016-07-13_03-35-34.png
     

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    #213
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  14. ricardopr

    ricardopr Commander

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    Hampshire.

    Based on HMS Hampshire, a County class destroyer
    Made at a scale about 1:2

    ***Warning, this is a massive HV intended to be used on deep water. To operate correctly, on water deep enough, press Y to disconect and Y again to reactivate Just before the water line reaches half hull. Never allow the ship to run out of fuel, it will sink (Its a HV). The lower level is under water***

    Type: Destroyer

    Size: (WxDxH) 9.5x77x21.5
    Mass 323 t

    http://steamcommunity.com/sharedfiles/filedetails/?id=724679883

    A2.2workshop_Omni_2016-07-15_00-41-47.png
     

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    #214
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  15. ricardopr

    ricardopr Commander

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    #215
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  16. ricardopr

    ricardopr Commander

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  17. ricardopr

    ricardopr Commander

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    #217
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  18. ricardopr

    ricardopr Commander

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    #218
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  19. ricardopr

    ricardopr Commander

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    #219
    Last edited: Jul 21, 2016
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  20. TwistedMaster

    TwistedMaster Commander

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    Just found this thread recently and have been working strongly on HV improvements. And can concur with Frederick Taer. The HP below the HV core is what determines your height off terrain. Additional HP are only needed on larger HV's to give more lateral stability. Have built about 20 HV in different configs (many discussed in this post). The HP at core is the only one the game is using to measure distance from terrain directly below that pad. Another interesting find was that if I removed that original pad and placed a block where it was, then put back HP over that block. It did not change height off ground, even by 1 block. Tested this by lifting beside a tall wall and getting out and seeing where on wall height it was. Height was the same both ways. Also tried removing HP from below core and placing somewhere else underneath, but put 2 block then HP. Raised it again. Again identical height. Which means game is using the core for height adjustment, not measuring the pad. Tested this heavily on all sorts of terrain so can say that the core is what determines height. It is 3 meters from core to ground below. I'm using latest game patch. And there has been no change to this.
     
    #220
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