Capital Vessel

Discussion in 'Questions, Discussions & Feedback' started by EleonGameStudios, Aug 23, 2015.

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  1. futontorpedo

    futontorpedo Commander

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    Finally finished my first 'mega' build! I present:

    Eve Online's Caldari Wyvern Supercarrier

    Built at roughly 1/6th scale this replica isn't quite as "super" as the full-sized 3.1km original, but measuring in at 500m x 220m x 70m and boasting quite a few hangars I'm sure it'll be capable of hauling all of your ships around the galaxy in style.

    Weighing just over 160kt, I used Armored Windows, Doors, and Combat Steel throughout to try and get the weight close to the correct scaled weight. For comparison, the full-sized Wyvern weighs in at a staggering 1,650kt, which means this mini version is still substantially lighter than the 275kt needed to be accurate. Maybe we can make Gold Blocks soon…? 0.o

    I've crafted all of the "basic" interior spaces one would need - bridge(s), grow decks, etc. - while trying to create interesting spaces, but I don't think interiors are my strong suit. There aren't many cosmetic areas like crew quarters or bathrooms or the like, but there is a TON of open space inside the hull for players to customize to their liking.

    This is a carrier, not a battleship, which is why there are only a few plasma and minigun turrets mounted to handle stray drones. If you intend to use this behemoth on a PvP/MP server you may want to update the weapons loadout or make sure it's well defended by SVs during combat.

    My proportions are off in a few places but hopefully the ship is still recognizable. Hope you enjoy it! :)

    http://steamcommunity.com/sharedfiles/filedetails/?id=710431419
     

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    #761
    68plex and Olegs like this.
  2. Trement

    Trement Ensign

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    #762
  3. Bearwolf

    Bearwolf Lieutenant

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    Cube Update Time

    Cube

    1.jpg
     

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    #763
  4. Bearwolf

    Bearwolf Lieutenant

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    Assault Cube

    1.jpg
     

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    #764
  5. Bearwolf

    Bearwolf Lieutenant

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    Tactical Cube

    First Try At PVP Ship

    All Combat Blocks, Thruster's, Windows, Etcetera

    1.jpg 2.jpg
     

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    #765
  6. Mysh

    Mysh Captain

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    #766
  7. Dead8Eye

    Dead8Eye Captain

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    my newer CV :) the Blackdoor Dreadnought

    Blackdoor-Dreadnought.jpg b1.jpg b4.jpg b3.jpg
     
    #767
  8. Necra

    Necra Commander

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    Jeeze man, this is a kid friendly board dont post pron! ;)
     
    #768
  9. Dead8Eye

    Dead8Eye Captain

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    whut? xD ... ok sry.. i hope the ,,Gateway Dreadnought,, is a better one ;)
    20160630000217_1.jpg 20160630000222_1.jpg
     
    #769
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  10. magnusshields

    magnusshields Commander

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    They look tough as nails so to speak. Very cool, to bad only 21 turrets at a time work. So I am guessing all combat armor. Very cool :)
     
    #770
  11. Dead8Eye

    Dead8Eye Captain

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    yes i hope more defence systems comes into the game the next time. and 23 turrets be very much if you know that 6 miniguns be optimal to get every SV 1hit in pvp ;) and this heavy Dreadnought Classes be more effective enough in pvp.

    btw UPDATE! its finished :D *happy*
    NeuesSpiel_5_2016-06-30_14-20-19.png NeuesSpiel_5_2016-06-30_14-20-27.png
    and a small view of cocpit
    NeuesSpiel_5_2016-06-30_14-20-42.png
     
    #771
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  12. Necra

    Necra Commander

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    I hope you put these in your workshop page, I really want to fly one around!
     
    #772
  13. Fizicks

    Fizicks Lieutenant

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    Aux Torr CV-AuxTorr.png Creative_2016-07-02_13-47-57.png Creative_2016-07-02_13-49-22.png
    Here's a giant battle CV built for PVP multiplayer with a huge hanger and lots of room to work with.
    I've tested this over several engagements and have altered the turret design after each. The turrets are housed in a protective armor for several reasons:
    -- Gives overhead protection to turret blind spot.
    -- Prevents* excessive turning by limiting field of view. Often, people will continuously circle or orbit your vessel while popping shots off. Turret placements ensures the turret is defending only 1 direction and not 360.
    --Each turret has a backup. If one turret is targeted from it's blindspot, other turrets are able to engage.
    --Prevents wasted ammunition.

    http://steamcommunity.com/sharedfiles/filedetails/?id=715880397
     
    #773
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  14. Necra

    Necra Commander

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    Ive been curious about turret blinding as a tactic, how does it handle bait and switch, Say 1 person gets tracked by the turret and hides in a blind spot, while second person swoops in and attacks turret?
     
    #774
  15. Fizicks

    Fizicks Lieutenant

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    Works great, FOV or LOS is broken by the wall so turrets break LOS faster and re-target faster.
     
    #775
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  16. Necra

    Necra Commander

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    Thanks, I wasnt sure if los would break tracking or not. I am happy to know it does!


    I think you just solved how to do orbital bombardments and broadsides.... Heavy bomber cv, all turrets bottom mounted, 90* view straight down, high altitude flyover.
     
    #776
    Last edited: Jul 3, 2016
  17. Fizicks

    Fizicks Lieutenant

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    The 2 cut outs next to the bridge on the bottom was built for this but I couldn't find a CV turret that worked on planets. The laser and plasma are not valid objects for blueprints?
     
    #777
  18. Necra

    Necra Commander

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    Set your filter to base and cross check the cv dot. If it works on both base and cv it should fire in atmosphere.
     
    #778
  19. Eliteace

    Eliteace Captain

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    #779
  20. ricardopr

    ricardopr Commander

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    #780
    Krenios likes this.
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