I've experimented with that Double Cockpit Design too after noticing Cockpit 9 could synergize with itself in just that way. It does indeed look cool.
f**k war. Go to the dark side of the moon and chill out with my hippie bus: http://steamcommunity.com/sharedfiles/filedetails/?id=735188322 Got Goa?
Decided to publish my mini armored SV. Fits in most mining holes and has all the necessities for exploring. https://steamcommunity.com/sharedfiles/filedetails/?id=736868137
Mohican heavy fighter (not the last of ). Well balanced weapon set and a good armor to kick some alien asses and go back home to have some salami. http://steamcommunity.com/sharedfiles/filedetails/?id=737769537
Breaking the rules a little here. I want to introduce my new fleet of ships yet the main design is centered around a CV so I'll be posting this in the CV thread as well. Introducing the Fizicks Fleet! I've created a lot of unique design approaches so please let me know what you think: Maximus - The main CV that 4 other ships are designed around. http://steamcommunity.com/sharedfiles/filedetails/?id=737801866 Apex - Fast attack and full armored personal dog-fighter. (CV is capable of docking 4 of these) http://steamcommunity.com/sharedfiles/filedetails/?id=737775299 Xport - 2 Passenger seats and 1,260(!!) spaces of removable storage that supplement your base or CV http://steamcommunity.com/sharedfiles/filedetails/?id=737234536 Fox - Super-heavy armored transport ship (9 seats) http://steamcommunity.com/sharedfiles/filedetails/?id=737793793 Fenix - Lightning fast and can obliterate a CV or BA in just a few volleys. Complete obliteration! (Docks to front of ship) http://steamcommunity.com/sharedfiles/filedetails/?id=737741998 Some of the unique characteristics include: 1. A separate SV transport ship (Xport) that inserts into the CV and provides 1,260 spaces of inventory. This much storage would alternatively take up a LOT of room in a CV or BA but by using smaller boxes on an SV, you can provide a LOT more storage AND have the ability to remove and dock this ship anywhere it's needed. 2. Not unique, but all of the ships in the Fizicks Fleet have protected engines. This means they function exactly as they are meant to without being susceptible to damage and are also hidden from view making the ship more difficult to spot and track from long distances. 3. Fighter ships (Apex) are designed to fit perfectly on the side of the ship directly over a door. This adds more protection to the ship like a scale armor and also makes it extremely accessible. Passenger seats are positions directly outside the door of every docking location so the fleet can be released almost immediately after stopping the ship. Also designed at the bottom of the Apex are storage boxes which make them quickly accessible from the inside of the CV. 4. The 2 main turrets on the CV are protected from overhead attack which I consider to be their weakest LOS. 5. Because of it's very small size, the Maximus CV can dodge attacks and warp jump faster than most CV ships. It can also handle atmosphere insertions with a much lower power requirement than most CVs. 6. The entire fleet is super cheap to acquire yet offers the highest level of capability. Enjoy!
Thas Corp. presents the F class =Fighter= crafts. http://steamcommunity.com/sharedfiles/filedetails/?id=728697832 http://steamcommunity.com/sharedfiles/filedetails/?id=728697936 http://steamcommunity.com/sharedfiles/filedetails/?id=728698020 http://steamcommunity.com/sharedfiles/filedetails/?id=737829581
Thas Corp. presents the Dragonfly =Mini-Gunship= http://steamcommunity.com/sharedfiles/filedetails/?id=729286498 Also presenting the Fury class =Gunship=. http://steamcommunity.com/sharedfiles/filedetails/?id=730373600
I'm giving you a Like cause this Voltron-like stuff is cool work, then i'm taking the Like away cause ya are heavily abusing the very cheating 'Burying your Thrusters' trick.
The Swift. The Swift is a support vassel to a mothership (CV). It is a reconnaissance ship able to land on the planets. The ship can be piloted in two different pilot sections. inside the main body and in the cockpit of the command module in the front. Two airlocks located at the rear of the passanger section and two lateral simple doors for docking make the access or exit for the ship. http://steamcommunity.com/sharedfiles/filedetails/?id=738209126
Lol, but it's immensely effective! Cheating, not really. If you want to build your ship inside out, is that cheating? I do however, welcome a correction to the exploit of not having anything in front of a thruster (including the glass panels that EVERYONE does, this would not affect my design approach though, I would still very carefully bury the thrusters as far inside the ship and as protected as possible. It's just the smart thing to do.
V-84 Petrel - medium multipurpose dropship. Four modifications are available at the moment: MCV-84A Petrel - light craft for passenger transportation CV-84A Cargo Petrel - cargo craft (base for any podded versions) UCV-84A Mining Petrel - mining and building craft with 4 constructors HV-84A MedEvac Petrel - unarmed flying ambulance Great deal of work was done to override a #1 problem of open cockpit designs - people getting stuck inside. In the end here is the design where you can access a pilot seat even on a craft upside down without any emergency hatches or punching holes in a hull. For MCV-84A passengers simply can't get stuck at all, for other versions situation is similar (so far they are always spawned on top or behind a ship). Because of wide landing gear base vessel is very stable on the ground so game problems which now move SVs while engines are on and overthrow another designs do not affect Petrels that much. Collection with all models currently vailable is here: http://steamcommunity.com/sharedfiles/filedetails/?id=738368870
Truthfully i've PvPed quite a few Battles now & I rarely lose Thrusters mounted on the outside, which surprised me too cause I also used to place them protected as well. Most times the first block to die in Combat is my Cockpit, thus me, thus lost battle right there. Then after ya've lost it doesn't really matter where your Thrusters are then.
TYPHOON - Black Series Fast - Deadly - Beautyful http://steamcommunity.com/sharedfiles/filedetails/?id=736189051 Looking for testpilots pvp. Please leave your experience in the comments.
The Pilot Ship. Based on Space 1999. This is a small shuttle for short journeys such as transporting the crew from a planet or space station to their ship and back. http://steamcommunity.com/sharedfiles/filedetails/?id=739998087
New day, new ship. Meet the Kodiac Heavy Transport. http://steamcommunity.com/sharedfiles/filedetails/?id=741466551
I was thinking that this would be a good replacement for the escape pod. Disable the thrusters and let the player glide it in using the RCS to steer. The development team can put whatever they want to into the cargo box for starting supplies. I made both a HV and SV version. https://steamcommunity.com/sharedfiles/filedetails/?id=741460890
ditched the large wing design. Looks better, now: http://steamcommunity.com/sharedfiles/filedetails/?id=74146655 1