Small Vessel

Discussion in 'Questions, Discussions & Feedback' started by EleonGameStudios, Aug 23, 2015.

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  1. Frigidman

    Frigidman Rear Admiral

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    All valid reasons, one more than the rest of course.
     
    #921
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  2. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    I've experimented with that Double Cockpit Design too after noticing Cockpit 9 could synergize with itself in just that way. It does indeed look cool. :cool:
     
    #922
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  3. Mysh

    Mysh Captain

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    #923
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  4. futontorpedo

    futontorpedo Commander

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    #924
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  5. Cryosleeper

    Cryosleeper Ensign

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    Attached Files:

    #925
  6. Fizicks

    Fizicks Lieutenant

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    Breaking the rules a little here. I want to introduce my new fleet of ships yet the main design is centered around a CV so I'll be posting this in the CV thread as well.

    Introducing the Fizicks Fleet!

    FizicksFleet.jpg

    I've created a lot of unique design approaches so please let me know what you think:
    Maximus - The main CV that 4 other ships are designed around.
    http://steamcommunity.com/sharedfiles/filedetails/?id=737801866

    Apex - Fast attack and full armored personal dog-fighter. (CV is capable of docking 4 of these)
    http://steamcommunity.com/sharedfiles/filedetails/?id=737775299

    Xport - 2 Passenger seats and 1,260(!!) spaces of removable storage that supplement your base or CV
    http://steamcommunity.com/sharedfiles/filedetails/?id=737234536

    Fox - Super-heavy armored transport ship (9 seats)
    http://steamcommunity.com/sharedfiles/filedetails/?id=737793793

    Fenix - Lightning fast and can obliterate a CV or BA in just a few volleys. Complete obliteration! (Docks to front of ship)
    http://steamcommunity.com/sharedfiles/filedetails/?id=737741998
    Maximus11.png
    Some of the unique characteristics include:
    1. A separate SV transport ship (Xport) that inserts into the CV and provides 1,260 spaces of inventory. This much storage would alternatively take up a LOT of room in a CV or BA but by using smaller boxes on an SV, you can provide a LOT more storage AND have the ability to remove and dock this ship anywhere it's needed.

    2. Not unique, but all of the ships in the Fizicks Fleet have protected engines. This means they function exactly as they are meant to without being susceptible to damage and are also hidden from view making the ship more difficult to spot and track from long distances.

    3. Fighter ships (Apex) are designed to fit perfectly on the side of the ship directly over a door. This adds more protection to the ship like a scale armor and also makes it extremely accessible. Passenger seats are positions directly outside the door of every docking location so the fleet can be released almost immediately after stopping the ship. Also designed at the bottom of the Apex are storage boxes which make them quickly accessible from the inside of the CV.

    4. The 2 main turrets on the CV are protected from overhead attack which I consider to be their weakest LOS.

    5. Because of it's very small size, the Maximus CV can dodge attacks and warp jump faster than most CV ships. It can also handle atmosphere insertions with a much lower power requirement than most CVs.

    6. The entire fleet is super cheap to acquire yet offers the highest level of capability.

    Enjoy!
     
    #926
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  7. Thasrion

    Thasrion Lieutenant

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  8. Thasrion

    Thasrion Lieutenant

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  9. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    I'm giving you a Like cause this Voltron-like stuff is cool work, then i'm taking the Like away cause ya are heavily abusing the very cheating 'Burying your Thrusters' trick.
     
    #929
  10. ricardopr

    ricardopr Commander

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    The Swift.

    The Swift is a support vassel to a mothership (CV). It is a reconnaissance ship able to land on the planets.
    The ship can be piloted in two different pilot sections. inside the main body and in the cockpit of the command module in the front.
    Two airlocks located at the rear of the passanger section and two lateral simple doors for docking make the access or exit for the ship.
    http://steamcommunity.com/sharedfiles/filedetails/?id=738209126
    A2.3_WS99_2016-08-05_19-03-45.png
     

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    #930
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  11. Fizicks

    Fizicks Lieutenant

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    Lol, but it's immensely effective! Cheating, not really. If you want to build your ship inside out, is that cheating? I do however, welcome a correction to the exploit of not having anything in front of a thruster (including the glass panels that EVERYONE does, this would not affect my design approach though, I would still very carefully bury the thrusters as far inside the ship and as protected as possible. It's just the smart thing to do.
     
    #931
  12. Cryosleeper

    Cryosleeper Ensign

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    V-84 Petrel - medium multipurpose dropship. Four modifications are available at the moment:
    MCV-84A Petrel - light craft for passenger transportation
    CV-84A Cargo Petrel - cargo craft (base for any podded versions)
    UCV-84A Mining Petrel - mining and building craft with 4 constructors
    HV-84A MedEvac Petrel - unarmed flying ambulance


    Great deal of work was done to override a #1 problem of open cockpit designs - people getting stuck inside. In the end here is the design where you can access a pilot seat even on a craft upside down without any emergency hatches or punching holes in a hull. For MCV-84A passengers simply can't get stuck at all, for other versions situation is similar (so far they are always spawned on top or behind a ship).
    Because of wide landing gear base vessel is very stable on the ground so game problems which now move SVs while engines are on and overthrow another designs do not affect Petrels that much.

    Collection with all models currently vailable is here:
    http://steamcommunity.com/sharedfiles/filedetails/?id=738368870
    [​IMG]

    [​IMG]
     
    #932
    Last edited: Aug 6, 2016
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  13. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    Truthfully i've PvPed quite a few Battles now & I rarely lose Thrusters mounted on the outside, which surprised me too cause I also used to place them protected as well. Most times the first block to die in Combat is my Cockpit, thus me, thus lost battle right there. Then after ya've lost it doesn't really matter where your Thrusters are then.
     
    #933
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  14. Meisterjäger®

    Meisterjäger® Ensign

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    #934
    Last edited: Aug 8, 2016
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  15. ricardopr

    ricardopr Commander

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    #935
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  16. piddlefoot

    piddlefoot Rear Admiral

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    Theres some really awesome stuff in here lately, nice builds guys.
     
    #936
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  17. Monster

    Monster Lieutenant

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    #937
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  18. Mysh

    Mysh Captain

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    #938
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  19. Robot Shark

    Robot Shark Rear Admiral

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    I was thinking that this would be a good replacement for the escape pod.

    Disable the thrusters and let the player glide it in using the RCS to steer.
    The development team can put whatever they want to into the cargo box for starting supplies.

    I made both a HV and SV version.

    https://steamcommunity.com/sharedfiles/filedetails/?id=741460890
     

    Attached Files:

    #939
  20. Mysh

    Mysh Captain

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    #940
    Last edited: Aug 11, 2016
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