Small Vessel

Discussion in 'Questions, Discussions & Feedback' started by EleonGameStudios, Aug 23, 2015.

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  1. FuzzBuzzPutty

    FuzzBuzzPutty Commander

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  2. magnusshields

    magnusshields Commander

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    #1102
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  3. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    #1103
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  4. Slam Jones

    Slam Jones Rear Admiral

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    Well done, looks great! :)



    You are not wrong :p Hehe
     
    #1104
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  5. Neonin

    Neonin Captain

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    Decided to just update the SVs I was most fond of last time (too many games right now, not enough time, not sure if the current system will remain for Alpha 5, etc) so I thought I'd try updating what ended up being the most popular one I did last time (at least as far as Steam stats goes) so I give you:

    F-77A Fusilier Mk II.png

    FusilierComparison.png fus2newstats.png fus2newbuild.png

    Threw in a comparison screenshot so you can see its gone on a diet after it got fed up of the "Fatass" nickname! The limit of four rocket launchers per SV really hit this design (it used to have eight) but after a bit of a re-sculpt and some extra thusters I think I now have my go-to SV. The Steam blueprint comes with railguns and rocket launchers but you can replace those with anything and it's very, very nearly as fast as the original was pre-nerf. Had some fun flying this one! I also think the diet and perhaps my slightly more developed skills make it look better than the original, but I know that's just opinion :p

    Steam Workshop link: Click Here!
     

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    #1105
    Last edited: Nov 3, 2016
  6. Neonin

    Neonin Captain

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    ... sorry. :p

    Novacat.png

    NovaComp.png novanewstats.png novanewbuild.png

    This one is based on my old Nova Comet design which wasn't all that popular but I always had a soft spot for the shape, feeling it was a natural evolution of the Voidhawk design. Now I don't know whether the smaller dimensions are the deciding factor or not, but despite using the reinforced steel armour and having more of pretty much everything, this still ended up lighter than the Voidhawk and with nearly as good acceleration despite less or the same thrusters in most areas... I need to do some more investigation, there's something peculiar going on I think. Or something I'm just not understanding yet anyway, more likely I suppose!

    Steam Workshop link: Click Here!
     

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    #1106
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  7. Neonin

    Neonin Captain

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    This one will get pretty large as I have three new SVs to show, so I'll put them into two posts rather than spamming!

    These three are all translations of old Space Engineers designs that I never got around to doing before, but I think they've worked out pretty well!

    First up:

    D-3 Stiletto.png

    stilnewstats.png stilnewbuild.png

    For some reason on the Steam Workshop it filters out the "Go fas" part of "Go fast or go home" as if it's some sort of swear word. I've put in a ticket to try and find out why...

    Steam Workshop link: Click Here!

    Next:

    D-5 Backsword.png

    backnewstats.png backnewbuild.png

    This one probably isn't the most practical design in the world but I always rather liked the shape so... :p

    Steam Workshop link: Click Here!
     

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    #1107
    Last edited: Nov 3, 2016
  8. Neonin

    Neonin Captain

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    And finally...

    D-8 Kukri.png

    kukrinewstats.png kukrinewbuild.png

    This was always one of my favourite shapes, in fact it was among the first I ever designed in SE and I've updated it repeatedly since. It's more advanced that it used to be considering the very first design was light armour and had two gatling cannons and a single rocket launcher (SE version) so I guess my love shows!

    Steam Workshop link: Click Here!
     

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    #1108
    Last edited: Nov 3, 2016
  9. Neonin

    Neonin Captain

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    Odds are this will be the last one today, the other three to be fair I finished last night but was too tired to post them yesterday! I've got a bunch of other things I'm working on but none of them have hit that sweet "coming together nicely" point yet. I'm back at work tomorrow too so less time burning the midnight oil!

    Lochaber.png

    lochnewstats.png lochnewbuild.png

    This is my first combat-capable SV with a walk-in cockpit. Just don't ask how you're supposed to land the thing... :p It's also a refit of my first (and so far only) vertical design instead of the usual horizontal ones.

    And yeah, I had to come up with yet another manufacturer...

    Steam Workshop link: Click Here!
     

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    #1109
    Last edited: Nov 3, 2016
  10. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    I'll not ask ya how to land the thing, i'll answer it for ya: Tweak it with Landing Gear on its back & turn it into a Butt Parking SV! :D
     
    #1110
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  11. Neonin

    Neonin Captain

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    I... never even thought of that. Now I can see pilots climbing into it from a tube that it locks to... Dammit now I have to make a carrier with launch tubes for this thing. :p
     
    #1111
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  12. Frigidman

    Frigidman Rear Admiral

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    Sadly, exiting is another story :(
     
    #1112
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  13. Neonin

    Neonin Captain

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    I'm not quite sure what you mean? Docking would involve flying back into the tube backwards and locking into place again, which means you'd exit the same way you got in...
     
    #1113
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  14. Frigidman

    Frigidman Rear Admiral

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    If only that were the case.

    Devs changed it so you exit out some arbitrary side of the cockpit, and usually end up falling because it ejects you above nothing.

    No longer are we able to 'exit where we entered' for cockpits. And even passenger seats now eject you in front of them, despite entering from the side or behind the seat.
     
    #1114
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  15. Neonin

    Neonin Captain

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    Ohhh I see what you mean now. I haven't actually tested it much with the Lochaber but I have a shuttle with very limited space around the open cockpit and when I just tried it I always exited the seat in the direction I entered it from. Maybe it's just glitchy?
     
    #1115
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  16. Neonin

    Neonin Captain

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    Had a go at designing a "luxury" small shuttle, though this is the first time I've tried for that aesthetic so I might have missed the mark somewhat!

    LY7 Shuttle.png

    ly7interior.png ly7newstats.png ly7newbuild.png

    It's pretty nippy for a shuttle, but then the lack of ammo boxes, weapons, and high amounts of RCS help keep the weight down.

    Steam Workshop link: Click Here!
     

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    #1116
    Last edited: Nov 3, 2016
  17. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    You're welcome. :p

    I thought the default was still supposed to be to Exit a Cockpit onto above it & ya Exit to the side instead if the Blocks above the Cockpit are too blocked? :confused: (With anything... including potentially a Artillery Turret's Barrel in the case of HV Cockpits...)
     
    #1117
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  18. Neonin

    Neonin Captain

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    I've gone through the posts of SVs I've built in Alpha 4 and updated their stats and build costs for the changes in patch 4.2. Everything is better! :D That Stiletto is back in "ludicrous speed" territory with a 90+m/s forward acceleration rate... :p
     
    #1118
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  19. Mysh

    Mysh Captain

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    #1119
  20. Gray

    Gray Commander

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    finally managed to put my T1 starter mods I whipped up during some multiplayer sessions in the workshop. always was a big fan of the T1 starter's design and when I needed a passenger SV to carry friends around one thing lead to another.

    however, with all the changes in 4.0 I haven't really looked at them yet. hornet works ok I guess, zephyr is a bit clunky now - have to update it once the changes are done...

    Hornet left, Starter middle, Zephyr right
    starter_transport.jpg

    starter_transport_upskirt.jpg

    Zephyr Transport: http://steamcommunity.com/sharedfiles/filedetails/?id=791327982
    Hornet Transport (Zephyr Hardened Steel Version): http://steamcommunity.com/sharedfiles/filedetails/?id=791327845
     
    #1120
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