Separate names with a comma.
In other words, everything that we've been discussing across all the CPU-related threads is completely irrelevant because the devs feel that...
If CPU actually encouraged specialization, that would be one thing. But as implemented, it does not. The devs have merely claimed that...
Certainly @Hummel-o-War's explanation at the beginning of this thread doesn't mention anything to do with PvP. But, even if it were true, it's...
I was referring to the yaw torque, which is different between the two cases. The angular speeds are meaningless for debug purposes because it's...
Agreed. The CPU system is, in large part, running into the problem that mass/volume/thrust/power values are not anywhere close to being balanced,...
So far, CPU usage by weapons is an afterthought. For whatever reason, thrusters seem to be the main focus of CPU usage (which is kind of silly...
From the other thread: Quoting myself: To expand on this, it's not nearly enough to say that CPU will allow for specialization. The how and...
The devs somehow neglected the fact that appropriate values for armor mass and thruster force would give the balance that they want without even...
There's something wrong with the yaw torque, as it shouldn't change when you change between those two thrusters (because the perpendicular moment...
Could Eleon do this? Maybe, but they'd have to engage with the questions surrounding why they chose the very particular implementation they did,...
One thing to keep in mind when doing tests like this is that the moment of inertia will change as you change the CoM by adding and removing...