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I think it needs to be a curated selection of workshop builds, but otherwise agree that would be a good idea.
While I'm inclined to agree it's realistic, I think there should probably still be (highly muffled) weapon and impact noises at distance during a...
I voted no, because: The vessel classes should be defined by players/creators Drifting into RTS is a big mistake It's much harder than people...
Here check out this build: https://steamcommunity.com/sharedfiles/filedetails/?id=2168827030
I feel like a better alternative is the following: Remove respawn nearby (agreed) Add an equipment constructor to clone chambers/tents, and add...
True, but by removing automatic turrets it seems like you're effectively achieving this - why waste CPU on multiple turrets when they don't...
It's true the majority of players are SP. However, there's good reasons to design a set of underlying ship combat mechanics that are agnostic to...
Some of Scorpion's PvP builds available on the workshop have something like 100m/s plus in all directions. They also look great. They're not...
I think there should always be PvE and PvP servers available (no one should be forced into PvP or PvE if they don't want it). But for those into...
I just want to add to this that economically speaking, after pulling out the CPU extenders, its generally a better use of your time economically...
This one is a really big one for me too. This sometimes seems to drop my FPS to about a third. I don't understand why this is, as its just text...
While I disagree with him/her on specifics, I have the impression The Big Brzezinski is not only very familiar the game mechanics, he/she has...