Separate names with a comma.
Maybe I read "too much :confused:" on GitHub but I don't find it. In which namespace or struct is for C# scripts the "SaveGameModPath" located?
Is the EcfParser capable of reading a additional/custom file? Maybe with custom structure blueprint? I'm not sure if I understand the docu on...
Ah, ok. Because even the Ids table in this file is changeable at runtime I assumed that this should be possible with this setting, too. I...
The Mod "thinks" it uses the configuration.json: [IMG] But it doesn't: [IMG] [IMG] ;)
After the last mod update the configuration.json in the savegame folder seems to be ignored. I updated the mod files and deleted the...
Ok, thanks for the infos, help and hints so far. I'm looking excited to the weekend. :)
I had to recreate a new project as "C# class library for desktop" to be able to select .Net 4.6: [IMG] I corrected the configuration: [IMG] And...
I had no luck upto now to use a .dll. I wrote a simple class and build a .dll: [IMG] I copied the .dll to the save game path: (I tested the mod...
I noticed to gather rather quickly a bunch of "standard methods" I use in several c# savegamescripts again and again. Will there be (one shiny...
Thanks to you both. After being directed to additional characters I hit delete and backspace "everywhere" :) and got the first positiv result. I...
Weird...."String.Length" brings the hint. There are invisible, unmarkable, unnoticeable, symbol-less, unfunctional characters in the Lcds. Would...
I stumble upon a strange behaviour. I have a "List<String>" with different container names: >Fracht_Ausruestung* >Fracht_Material*...
If the coder sticks in the mud....ask the user. :D [IMG]
Thats the reason I try to identify it by Id. I don't want be care about the CustomName in this case. Its interesting that "CsRoot.Devices(E.S...
I try to find the remote connection device on my structure. The Id is 1627. The following code compiles and runs fine and the remote connection...
I added a ingame script to my base and the entity-Id folder appears in the SriptTracking folder. But the Tracking files in the folder only shows...
First I activated "ScriptTrackingError" and nothing happens. No "ScriptTracking" folder, no file. After that I activated "ScriptTracking", too:...
To avoid the continous missing things and to take advantage of reuseable script modules I switch over to savegamescripts. For debugging I wrapped...
For your container example I got the "only on admin structure" message. Because the LearnMode not listing this missing entries I copied all...
I understand and agree with the outsoursing of setting files from the application directory. Its just mindblowing to remember each different file...