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Sometimes I just click somewhere (anywhere) on the loading screen when the game seems to be stuck loading, the images gets greyed out a bit, and...
@Robot Shark : when I asked what you were doing before logging out from your play session was more about specific actions. This message I put in...
Ok I checked the link. Nice work! You can make a custom teleport block (ex. small base and huge circular twirl of colors) as big as you want but...
What I see in some of your other logs is this (last lines, repeatedly) : GarbageCollector disposing of ComputeBuffer. Please use...
That's why I feel no shame - AT ALL - to use "cheat" weapons and mod stuff : if I want a fun and engaging 1st / 3rd person shooter experience, I...
K. Thanks ravien, makes sense now.
Oh. I would need a link to have a look at this, I thought you were simply talking about the teleporter objects... "Traps" is just an idea. Let's...
Just like @imlarry425 wrote (I just checked too) it looks like we can "have" many "one only" devices on a ship, but the effects do not stack. I...
I suspect that there may be 2 "visible" shield gens, but surely not 2 shields. One may be only using the model as a decoy (ex. deco item) and the...
And some objects fall through terrain too, and we can't have simple physics (throwing a hand grenade, dropping an object) in any type of grid...
Pentaxid tanks act just like containers so we can add more and it will not bug the game, but I did not test this and normally I would check if all...
Good question, because we could already modify stack size in the previous versions, so I'm curious to know what this means. @Pantera does this...
Technically, if they allow any other quantity than 1 then they open the door to "I want 3" and "no, 5 is better" and so on. On the practical...
I agree. This can happen in many games, where players will only gain a nice "quest failed" notification, and will have to reload their game from a...
The shields already regenerate during combat, but the rate is actually too low for it to be noticeable. Combat has to stop, or else it may be able...
In fact it would not be a "hack" but a simple adjustment of the "attack" development. I believe they try to keep it as simple as possible for...
You can stick to alpha v6 and there will be no wipes. Or even alpha v12. I lost interest in many games after finishing them or even just playing...
I'm sure a great number of players would appreciate. Well all the NPC/ Player character "animation" aspect is problematic. Some basic things...
Some server owners could use fixed playfields for the starter planet, like a hub world that never changes, so when wipes occur all player's stuff...
The way the problem has been described by many players for years, I tend to believe the attack is not "segmented" and that the "hit" is decided...