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Build: 1.4.7 3238 Mode: Survival (Unable to reproduce in default creative with a SIMPLIFIED CV) Mode: SP (I THINK this may be contributing to the...
This is possible using the current signal logic. If you haven't already then download the blueprint I attached to my last post and take a look at...
Just to be clear do you want the portal and LCD to turn off ONLY after 60 seconds or after 60s OR when the trigger zone is empty? --- Edit --- I...
That's all well and good for the furnace and deconstructor but solar panels are currently very buggy on anything but bases. They do (usually) work...
I realize this isn't the point of your post but the game runs just fine on Linux through Steam Play (aka Proton). It may not be native Linux but...
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I only made the switch to Linux in the last 6 months or so. Got pretty disgusted with windows 10 after the fifth time I had to reinstall it...
This is a really handy little tool you put together here. For testing purposes I imported a few ships and based into a new v1.4.5 game form a...
On further testing I still cant nail down and exact use case to trigger this. I believe it is actually the result of multiple bugs in the signal...
Just a quick bug report: BA/CV lever blocks have 1600 HP as opposed to the 100 HP of all other signal blocks.
Yeah, there seems to be some major problems with OR and NOT gates completely breaking the logic but I can't reproduce it reliably. If you can come...
If your connected to a container then the key card may have ended up in there. I went around and around several times looking for it only to...
Also, marker blocks are are visible in creative mode. You can spawn the vessel into a creative game, clean out all the forbidden blocks, and then...
Projectile based weaponry not being able to using spread is actually a pretty major failing. Its almost as bad as hard coding keybindings. From a...
Agreed. These days I only use HVs and SVs for mining, cargo transport and early game drone hunting. I'm not exactly happy with the current balance...
I have generally found SVs to be too squishy for heavy combat. If you absolutely have to use one to take on a drone base or patrol vessel than...
Makes sense though I do feel like this could be telegraphed a little better. Looking at them again I can just barely tell that they are damaged...
I didn't think so. I think I'm going to have to call it quits until v1.5 hits. As much as I appreciate the changes to how explosions work in 1.4...
...Is it normal to see desert gigas listed in the registry and with an SV icon? I came back to my starter planet base to find the SV I left there...
I see. Good to know that the pirates are getting actual story content too. I was afraid they were just going to end up being a generic bad guy...