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Build: 1.72 3647 Mode: All modes or Creative only Reproducibility: Always Type: Triggers, Sensors Summary: Signal logic leads to wrong results...
Build: 1.7.2 3647 Reproducibility: Always in-game and the menus Type: Global Summary: Maybe CPU requirements are reversed or wrong for SV...
Good news Pantera, thank you for fixing it !
Hello Pantera, the above happened to me only once soon after starting a new survival game on a ice planet with 'Toolbar items only'. I have...
For more information see here Bug Report Template Build: 1.7.1.1 33.39 Mode:Survival Mode: Severity: Severe because: Can be a game breaker if...
The transfer tool works perfectly and is much more handy than I initially thought, a perfect solution. Apart from that I understand now that POIs,...
Hello byo13, I hope you are doing well and wish you a nice 2022! I have some questions about how to proceed: a) I have a big platform (=base)...
Independently from the above (the admin core may work somehow and the tool works for sure if updated), my initial suggestion would still be...
Unfortunately while it works to save the blueprint, when respawning it with sbp the container contents were not saved, neither in a creative or...
The god mode invisible works, I was able to save the blueprint! Yes, in fact it was my old survival mode game, I forgot to mention. BTW: I've...
I have tried exactly the above, changed to an admin core, but when hitting ALT-O pointing on the base (a platform with docked ships and filled...
Wow, so it's in the game? That's tremendous good news :cool::rolleyes: Thanks !!
There is a dedicated folder for all builds in your game folder. If you copy an object from there in your blueprint folder it will appear later...
Hello fellow survivalists, I wish you all the best for 2022! With the huge 1.7+ update it's time for me to restart the dance of transfering...
It's not that terrible as you think, your discoveries are still there, suffice to find them in the registry and click 'waypoint' again, a little...
Well, we can leave away the workers and only see cranes and machines working (this depends on some animations put in the game, the fundamental of...
@Kassonnade, yes, maybe I'm overestimating the feasability of some complex features, still I'm not sure that this applies for a 'nice-looking sort...
I think every player who reaches 100-150 hours in the game (some much less) will know well that there is a 'console' which allows for example to...
^^ Nice picture & nice story too, congrats. But I hope you understand that I'd like to actually hear or see these guys in the game, for example...
Yeah, and foremost: where does this virtual factory come from when you start the game? I can imagine some sort of nanotechnology that you can...