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Build: 1.7 3622 (Experimental) Mode: Creative / Survival Mode: Single Player / Multi Player Reproducibility: Always Severity: Minor Type:...
After taking out some OPVs last night I'm adding that this is a lot more annoying than I anticipated. Any time you touch a ladder or an elevator...
From the FAQ: https://info.tiltify.com/support/solutions/articles/43000646877-jingle-jam-faqs#How-are-donations-being-collected-and-distributed?...
I don't have a screenshot of this yet (left the area a while ago) but on the planet Mata on the official exp server you start in an underground...
I wandered around the temperate planet and snow moon last night. The increased variety of deco and the more dense ground clutter look great at...
I'll try to remember to do that in the future when I log performance issues. In this case the numbers don't matter, it goes from playable to wtf...
Build: 1.7 3612 (Experimental) Mode: Creative / Survival Mode: Single Player / Multi Player Reproducibility: Always Severity: Minor (though...
Build: 1.7 3612 (Experimental) Mode: Survival Mode: Multi Player SERVER NAME: Eleon Game Studios - Experimental Branch Test Server...
Build: 1.7 3612 (Experimental) Mode: Creative (presumed survival also) Mode: Single Player Reproducibility: Always Severity: Minor, possibly...
I accept death (and death loops) as part of this game because there are too many aspects of the gameplay that are unguided and lead to rapid...
Build: 1.6.3 3512 Mode: Survival / Creative Mode: Single Player / Multiplayer Reproducibility: Sometimes Severity: Minor (possibly exploitable?)...
Build: 1.6.3 3512 Mode: Survival / Creative Mode: Single Player / Multiplayer Reproducibility: Always Severity: Minor Type: Effects Summary:...
I'm assuming plants only grow up because a stalk sticking out of the wall on a planetary base doesn't exactly look correct. As for being able to...
This is likely the issue where knocking out the generators or core of a ship but leaving thrusters intact can mean the ship still spins, resulting...
I noticed this also. One of my SVs uses a mix of 2x1 and 1x1 windows on the cockpit, and when I pan the camera around in freelook all the small...
Yeah, seems like it's per chunk. I can add blocks to any section outside of that red area and not have faces get deleted. But I'm at the limit of...
Yeah, my main concern is that the triangle count limit apparently changed with the last patch.
I guess at some point it's a faces-per-chunk limit. Also I was wrong about the chunk area in the attached blueprint, I have since realized it is...
After slicing through his build it seems like the culprit is too many cylinder 6-way blocks. I managed to reproduce the issue with a simpler test...
Which block is that that you're texturing? There are certain blocks where the texture coordinates are flipped on the backside. It would be helpful...