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Thank you!
The flare for stars is set in the galaxy config file and shouldn't depend on graphics settings. The default size in vanilla is 1.0, my custom...
Yup I reported this a long time ago.
Yes I've had to use shutter doors at times because the render distance of standard doors is so short they can disappear while flying in third person.
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True. Maybe they could require water. But that might be too much of a change. For now, once you reach the unlock level for furniture you can just...
Would be better if a shower at least required power to use. Right now you can just factory spawn a blueprint that is just a shower once you reach...
It uses the config files from the scenario if the scenario you're playing has those config files, or it uses the config files from the default...
This is a display bug where the stats on the screen where you select your starting planet doesn't show the correct info. This occurs when the...
Last night my brother's CV kept randomly flipping then correcting itself sometimes when he left the pilot seat, sending him clipping through the...
Well all we can really do is blindly speculate, as we do not have access to either the game's code or Steam's code. If they merged the topics then...
It's highly likely they are related as they both started happening at the same time.
I did not get a prompt for that recently.
This is correct and works for the armor locker as well (though less needed now that light armor doesn't need a locker).
Placing POIs on mountains can also be tricky. It will depend on the type of mountain. The mountain will need some flatter areas it can spawn the...
For the record this is what they look like on the current 1.7 live branch of the game (they respect their galaxy config settings for flare size,...
For more information see here Bug Report Template Build: 3810 Mode: Single player Mode: Creative SERVER NAME: NA SEED-ID: Any If applicable:...
Yes it is. I don't even know if hand made terrain is even possible anymore.
You can easily get millions in an hour doing nothing but standing in the same poi. That's the problem.
Thanks this is known. I will have to update my project to the new unity version and then rebuild the bundle files. This should fix the issues, but...