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For more information see here Bug Report Template Build: v1.8 3810 Mode: Survival Mode: Single Player SERVER NAME: N/A SEED-ID: If applicable:...
I've now definitely experienced this. There is a hole, but it's not a visible tear in the terrain like I've experienced previously. I'd not...
Btw: I'm sure it's been noticed, but the free SV that can be found - I've gotten two thus far - has something odd about it. First, the marker for...
Ah, of course. I recall reading something re: not allowing us to see each others uploads (for privacy) in the Bug Reporting forums, I guess that...
Just went to check the picture posted by @byo13 to see if it's the same issue I get from time to time (not exclusive to this beta) but get the...
Further to my earlier post about hitting some of the new deco objects... I'm flying in an SV, 50+ metres above the ground and I occasionally...
Got an odd HV issue. The HV drives fine, but if I exit it then get back in the steering doesn't work for several seconds, then just starts...
Thanks @Germanicus, good to hear that GPU is playing the game so well. Should have zero issue when I finally do upgrade. I'll likely go for a...
The tearing irks me when vSync is disabled...not that it's often active (NV Adaptive vSync in use, not game vSync) in v1.8. What GPU do you have...
The variety of trees really does make for some very pretty environments, this is a huge visual improvement no doubt. Performance is noticeably...
The new surface rocks and deco items look great, however, I wonder if they perhaps have a collision mesh problem? I appear to be constantly...
Random question: Is it still possible to maintain two (or more) instances of Empyrion via a simple copy? I.e. Once upon a time I was able to...
Thanks for confirming. I know some factions will attack other factions, but I don't know what they are - is that information available anywhere?...
Is it intended that Polaris are neutral with the Pirate faction? I was jumped by two Pirate CV's in space the other day, a Corvette and a larger...
Ok, I don't know if the issue can occur in MP, though I'd hope exiting the client and going back in would fix it in the same way. One of the...
Be aware. There is a bug that can lead to air-tight areas not being air tight. This tends to happen during longer play sessions and a save /...
Yeah, I get what you're saying @Kassonnade. The render and physics certainly get out of sync quite badly at times. Probably one of the more...
Thanks for the explanation @Kassonnade. I do recall in the past that 50 "physics" per second was the magic number. So much so that limiting the...
I've had similar issues, taking damage from invisible enemies. My game is single player though, so surely not a network issue?* For me, it just...
I do wonder if the number of turrets has any impact on the issue? I suspect so. I my current game I'm also using a small Scout / Freighter CV...