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Death loops are caused by entering a situation that turns out to be more fatal then first assumed and losing all your abilities. They interrupt...
Build it up on tall pilings instead of flat on the ground. It works for the patrol vessel HQs.
From Wikipedia; "Shore leave is the leave that professional sailors get to spend on dry land. It is also known as "liberty" within the United...
I've gotten used to it, but it's still not good. The window tinting is even worse combined with the foggy and overly bright spotlights. Your best...
Well, presentation and execution are always going to create some kind of experience. Roleplayers simply enjoy writing in the little details that...
If you consider design and production to be work rather than gameplay, you probably wouldn't use these options. You probably aren't using CPU or...
HV drills are level 7. For comparison, SV warp drives are level 10. HVs are a really good low-cost way of asteroid mining before you can get a...
The factory is only voluntary if you're willing to design a new ship every time you need a new one. If you want to use ones you've already...
More than functionality, I wonder about practicality. Where do you find crew? What should they cost? How do you maintain them? What cheeses and...
Well, the second option is something of a hardcore one. It pretty much disables the ability to use the factory for mobile storage for players...
... "Oh come on. There's no way they let you into a biohazard area without antiparasite meds." "We had antiparasite meds. Ensign in command...
I've got two ideas for options that might make the factory a heck of a lot less cheesy and more satisfying for players looking for such. First is...
I dunno what to tell you. Adding the "Shooter" tag or not doesn't change the fact that there's a lot of on-foot small arms combat in Empyrion....
It's all about skill challenges. Any given encounter is there for player to apply their game skills, usually combat and block recognition skills...
I can imagine beds functioning more like chairs and other interactive deco blocks. You lay in the bed, and left click to sleep. Tents could...
Yesterday's experimental build fixed the problem, so I'm happy. Now I can Very Hungry Caterpillar my way around asteroids again, and eventually...
A more general animation expansion would be better. Emotes, consumables use, stuff like that. Crouching, on the other hand, that would require...
Found a seemingly consistent work-around. I had an HV parked in the hangar of a gravitized CV in a space playfield. Undocking caused the HV to fly...