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The density calculation is a bit tricky and still needs calibration, but it will look something like this: [ATTACH] The blue outline is the plan...
How do you retrieve the players position?
Again a question: I try to use Max(IEnumerable<float>) and get the message that this is only allowed in savegame scripts. What is the problem...
Ah, okay. I am working on a density based approach that shows the whole ship in top/side/front view. Rooms become visible there as they have a...
Is that a single layer or a projection to plane of the whole ship?
The Vogons?
Hi and thanks for adding this. There seems, however, something wrong with the y values. The screenshots shows what MinPos/MaxPos and by brute...
I have to admit that I find this "turn teleporter of by sensor but still can teleport to it" thing a bit cheesy. In my opinion this is not a star...
I would filter this for a structure that has a script applied to it. That would allow for monitoring a structure’s damage
Hello, would it be possible to add events that notifies: when a structure take damage Here the damaged IBlock instances would be usefull when...
Would it be possible to use IEntity.Position in combination with IStructure.GlobalToStructPos to determinate where a player is located on a...
My main concern with what your approach is the complexity to get it running. Also, the maintainability isn' that great. There are, however, no...
A few questions to verify that I understood you correctly: You use 5 scripts screens + 5 output screens with your current implementation You have...
Yeah, but I want to be able to execute a (not yet running) script when a signal is emitted (maybe only once every time a signal fires). What you...
The ship better doesn't do a hard brake while you stay in front of that sink... :p Really a nice ship.
This would be the best solution as it fits best into the current other machanics (like signals). It would be cool if you could manage here: List...
You are certainly right with this. Otherwise the floor plans of the Titan would not fit into the screen with all the formatting tags. I am now...
@ASTIC I tried to use Array.Length but got the message "This script is only allowed in SaveGameScripts" for doing so. I then set "WithinLearnMode"...
Hello, I am currently working on a damage monitoring script using @ASTIC s scripting mod:...
I made such a suggestion already. For now, I will obfuscate my code a bit to conserve characters. I hate that.