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I reached the maximum character count for the lcd screens with my script and cannot go on... :mad::oops: Update: I worked around this by using an...
I worked and currently work on a v2 of my damge monitoring/floor plan script. Here are the current results for the MS Titan: [ATTACH] Main thread:...
There is no core. The playfields are basically square fields. The sphere feeling is a fake. The square is rolled up and distordet to emulate a...
Yeah, that’s the hidden 2ndary function of the teleporter: compost makero_O
An update on my damage monitoring script: I am working on a v2 version that has automatic bounding box calculation has memorization of blocks...
Hi, I like the basic idea. What I don not like so much is the classification of vessels. This is, after all, a sandbox game. If a vessel is...
I am sorry that I hijack my own thread, now, but: In the other thread you stated that there are no more IDs left and the devs said the same. Do...
I am not really profound in config modding. I am more familiar with the C# Mod API.
I Maybe it would have been a good idea to add a smiley to my post in the other thread. As you have almost 5.5k posts here it is somewhat obvious...
Just give it a bone.
No. I suggest to add something and I am specific. That’s constructive. You just complain about almost all game mechanics without stating what you...
There you just complain about everything being poorly implemented. That’s a bit different from making a suggestion (and this here is a bit...
Huh? What’s wrong with you? I made just a suggestion.
If the motorbike is usable or not is heavily depending on the starter planet in my opinion. The more obstacles or cracks there are, the more...
Let me guess: he who’s name it shall be wears a big hammer...
LIF Injection Needle
I suggest to add... //<noparse> //</noparse> ...at the begin and end of your script if you use C#. Maybe it’s the textmesh stuff that causes this.
Sure, modify it as you like. As for the persisted data: there should be a separate version for player scripts that only persists per entity and...
Hi, would it be possible to add the retractable version of the minigun turret for SVs as well?
Maybe the damage monitoring script I am currently working on might be somthing for you:...