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For more information see here Bug Report Template Build: v1.10.7 4260 Mode: Survival (SP and MP) & Creative SERVER NAME: Official EU SEED-ID:...
Build:1.7.7 3718 Mode: Creative Mode: Singleplayer SERVER NAME: SEED-ID: If applicable: MODIFIED PLAYFIELDS: Reproducibility: Always Severity:...
Greetings, time for a challenge I think :) Background Essentially more Kriel poi's are needed both in space and on the planet's. Unfortunately...
Built by: Vreenak Blueprint Group: Left this blank as it could be either a planetary patrol vessel or an OPV. I'm leaning towards a patrol vessel...
Built by: Dadrick Blueprint Group: OPVWarlord Blueprint Spawn Name: Valiant Attack - Defence Values: 2729/1757 POI Shield Turrets: 4 Flak...
Very similar to the Formatter except for the attack defence values and a slight upgrade in the loot Blueprint Group: OPVTesch T2 Shield...
Blueprint Group: OPVTesch Nice and agile, had fun making this one :) Attack/Defence Values: 6385/2015 T2 Shield Turrets: 24 Pulse Laser T2...
So with the addition of the Warlord faction it's opened up a lot of exciting possibilities for Orbital Patrol Vessels (OPVS), aka AI...
Built by: Kithid This is the Mk II of the Magpie which is slightly bigger with a few more features, part of his Helios Foundation builds. Size...
For those wanting a different creative scenario to that of the default one. Perhaps you're just tired of the usual surroundings and want something...
Simple query really, I'm aiming to have a fixed playfield as a starter planet but having issues making it work. I'm using the...
When coding the yaml file for the poi's, you can specify the biome and ones to avoid etc but is there a way to force a poi to spawn only above or...
I'm working on populating a new starter playfield I've designed and the current version I have has a lot of animal/mob spawns from passive dino's...
I'm currently working on a scenario and I'm interested in having a Polaris dominated planet. Is it possible to have the full drone base system but...