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Well maybe you should learn not to take people's subjective opinions as being a personal attack tailored just for you...I say it IS stupid and how...
This was a fun, arcade-y style space building and combat game with light survival elements, and it was awesome. It just needed more content....but...
One thing is for certain, one mode needs to have a bunch of toggles to tailor your space survival experience. It doesn't matter if it is survival...
People also leave bad reviews for stores or restaurants they visit, and have a bad experience at. Some do this after only one visit. Some do it...
The guy in the video is my hero. Summed all this nonsense up perfectly. I like the idea of logistics and automation, but it should be an extension...
This game is clearly never thing to be finished. The failure to keep things simple has created a technical nightmare that they will never be able...
One thing we can take from this...what was pretty simple and intuitive before, has spawned a nightmare of different ideas of how to "fix" the...
I'm convinced that the devs at some point this year, started smoking crack with all the early access sales.
Yes! What I would love to see, is the chainsaw, drills, and different tiers of multitool completely removed, as well as the ammo/fuel for those...
We don't need freedom mode as a preset mode. We just need survival options. I doubt many players actually want what freedom mode proposes to be....
Y'all burn up that quote key.
If the idea is to promote specialized vehicles, there's a much simpler and less performance wrecking solution. You give each ship component a...
Made sense from an intuitive gameplay perspective, since its the most common way of doing things in every other game. With that being said, I...
Well that's not a very good comparison. Weight/volume management is detrimental to the creative building aspect of the game. I know even right...
Geo, you are describing weight management as being needed, and "critically important", but I don't think you understand in terms of overall...
This times 10000! You can be so creative in this game, all while playing an adequate survival sim with some light elements from other games...
The thing is we are taking about "hardcore survival mode" in what I've considered to be the very beginning of the game. Something that isn't even...
How exactly do you find consistency and balance in a sci-fi game? And freedom mode looks pretty stupid. I want everything about survival mode,...
Seriously...but whhhhyyyyy? Why do we need any of these restrictions?