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Interesting. Some musings... First space ship in 2452, then a full military fleet? What terrified the UCH so much they went from unarmed...
1. Proper aerospace navigation: an artificial horizon, proper radar range and good display, e.g. Elite, Wing Commander, or X-Wing radar styles)....
You can already do that, sort of. When you break a structure and pieces start falling off, you can quickly press F to collect the entire bit...
I want switches, levers, lights etc to become surface placements. By this I mean that they should not take up a "block" space. With the new...
Currently things like lights and switches are sized as blocks, taking a very large amount of space. Are there plans to convert these to...
If you consider Kerbal Space Program a space sandbox game, then with the latest robotics DLC mechas are definitely possible. As for the topic......
Thanks, that's really useful.
Yeah.. I'm trying to figure out how that menu works, but that's not really what I'm asking. I'm after a scenario where in the game I send...
I started building a base recently and it turned out to be really modular. I was wondering then if I could split it up to make it easier to build...
My biggest wish for blocks is to make a clear distinction about what is a block and what is a fixture. Blocks take up space and you cannot have...
The conveyor system in Planet Nomads is much simpler, basically it's fully automated so all you have to do is connect consumers and storage and it...
MOST IMPORTANT TIP EVER! (in my opinion at least; your mileage my vary) Use your Drone (F5). It can do everything you can do, but it can fly and...
That's the technique I use. But it's much nicer to actually have something to aim for. One of my main considerations for base has actually become...
The planetary waypoints from space is a feature I wish for. Exploring these bigger planets was a real chore before the FOW came in to at least...
My single most annoying task is having to mess around with resources spread across various constructors/containers, once i have a base and...