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That's a standout design. It reminds me a lot of a dredge. They paint those however they want to.
I didn't want to get too technical. Unity will support mods but, it's worlds easier to implement if the game is designed with mods in mind from...
Ark uses the Unreal Engine, EGS uses Unity. My understanding is that it's much easier to add mod support to an UE game than it is to a Unity one....
Do you have a default email? The CoQ dialog opens your designated default email account.
@Siege Inc. Those are some nice, believable interiors. The textures are excellent and you do a standout job of making things look right despite...
The only sure way I know to dig long straight tunnels is to start the tunnel, lay down a floor of blocks, then put the HV on them and tunnel a few...
@Huntn This is an excellent and well written guide. Thank you for your hard work!
Love the boats! The way you handled the bow is clever as heck. Speaking from experience, that's very difficult to get right with the blocks we...
Good to know. Thank you and Hicks both for this.
EnergyDrink may not be seen as an ingredient yet.
That's a very imaginative base. Your architecture looks very appropriate in that underwater setting.
Like the middle pic a lot! Shell craters, Zirax corpses, defunct mechs, smoking drones - you caught it all!
I think it would work nicely as a mobile base as well. Your interior is very well done. You managed to make it look convincing despite the lack...
That's a beautiful, um, boat. :) It's cool, in the USN we called any vessel on which we served "The Boat."
Fetzenflieger is a fully equipped long range scout. The single row of hover motors gives it outstanding performance in forests and other...
Making the pillars too long beforehand can cause problems because SI is based in part on distance. Vertical distance has its own set of effects....
:( Mini Mouse Macro runs on 7 and 8. It's also free. LINK
Today I finished circumnavigating the globe on foot. Medium settings. I kept the survival tool, left everything else in the capsule and started...
They're all noncoms so no one will pick up a shovel. :D
Have you tried putting the hover motors on the centerline in a single row? That seems to reduce the amount of bounciness in a closed space without...