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@Aphaia I will admit @Kassonnade did a much better explanation. I think he must be a teacher in real life. :D
Yes you need to power it. You can use solar or generator you can use bio fuel to power it to start with. For the generator you will need a fuel...
My big question is will poi's fall under the same rules for cpu as player bases will? Do they get bad ass bases because they don't have a cpu limit?
It's a scam mate! They are trying to stop you from making the end game first!:eek::D
No you have to build a air dispenser along with an air tank. You can do this in a base, hv, sv and cv could could also open up your tech tree for...
You can't empty the water out. Best to make armour so you can swim down to it. You will have to start making some air to refill your air tank....
@Aphaia Oh mate I feel your pain but trying to build a new base right off the bat is not always wise. I remember my first few days in the game I...
Ah well your younger and you have a handy cap. Hope your feeling better now.:) But then I'm always a day ahead :D
Ahh @ravien_ff jinks :D we both sent at same time from my screen
It does make the small constructor then from that one you can make the large one
This is a bit off topic I know but seeing @jmtc test tool reminded me of what I did a number of years ago when I was trying to make a random...
You can do some amazing things with the new LCD projectors but scripting code isn't one of them. So no tab functions. But I think you could change...
@Kassonnade Mate I thought you went to work. I see you have really started reading the manual more. As I'm retired now. I'm not looking to...
Love this part. That's why I said I wished I was 10 years younger. There is so much more you can do. I really haven't said what your asking for...
From the Unity manual : "When UVs are outside of the 0...1 range, the integer part will be ignored, thus creating a repeating pattern". Is what...
Ok first problem by having different size textures as you are showing there. Your asking for two different uv mapping. There is a reason why all...
Yes this makes sense think of it this way. A texture is 100 * 100 pixils a 1 to 1 map would mean the texture would be 100 across and down if...
Ok I have done a little bit of searching to get a better idea of how mapping and voxels work. Now from what I can tell they most likely use...
Al little history here. Using text filed for objects, mesh's and mapping is nothing new. It's been around for ages now. ModelBegin ClumpBegin...
Alright I might be sticking my neck out here. Unless things have changed drastically. The engine doesn't tile the objects. The mapping is part of...