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I'm working on a Shuttle-SV. More a Workhouse-SV better said. But I'm not good at making nice exteriors. Especially the Back - that should be the...
Former it was: Do I want MORE ressources (and Regeneration) or less... that means MP Scenario or SP... Now: Do I want to grind to more places...
Some of PRs Kugelraumer are 3000m diameter. Hollow out Akua, put in some XXXXXXXXXXXXXL Thrusters and you can compare... That's not much bigger......
Perry Rhodan Kugelraumer all the way. https://www.perrypedia.proc.org/wiki/Kugelraumer http://www.pr-materiequelle.de/riss/risszeichnung/r355.htm...
that's a hard word for us that aren't such talents... :(
@Neal, I can't see it either ;-) (yes I know what people pretend to see here, but it's uhm way ahead of me... somehow... :p)
I've got it the other way around, as I provided a small Ressource guide with my latest CV update on the Steam page... and got demolished ;-) Now,...
@Hummel-o-War I'm reposting again ;-) you haven't add this to the OP: In the "Default Multiplayer Scenario" Ore distribution in the Starter-Orbit...
Is this intentional, that in SP you get Silicon, Copper, Cobalt, Promethium, Iron from Orbit, while in MP (and old 6.x file from 06.06.2017(!))...
gab heute einen Bugfix zu dem Thema, soll wohl noch nicht völlig weg sein, aber zumindest "leichter" sein, was zu spawnen...
okay, now I'm set... mostly. Drone waves increasing... 7... but no problem anymore... I have mined all three different ores with 500+ ingots each,...
without a shelter it's the one and only way for your first base... (I'm taking an deposit tunnel for that ;-)
@binhthuy71 and @Jᴧgᴧ yes, it's hard beginning, but you get a micro-SV in parts and some ammo for the first defense... With Micro-SVs you really...
After upgrading my RAM today to 24Gigs - which decreased Stutters alot btw! - I started my personal Scenario based on the standard MP scenario....
Now THIS I call Pitch and Yaw :D:D:D Okay, seriously :eek::confused: o_Oo_O ... not a bit much? :rolleyes: (even for me)
interesting... sadly again some inconsistencies... not sure, one of both are shoot-throughs too, the shutters or the ramps (I think the latter)...
very nice @Pantera will check as soon as I can (later this day)... this is a good thingy! and should be included in one in the next updates!!
yes, to make a true 1:1 version is a bit more work... perhaps someone will make it and upload it to the Workshop... :) sadly my time is a bit...
okay, I'm trying to make an deeper How-To: 1) Open Explorer to C:\STEAM\SteamApps\common\Empyrion - Galactic Survival\Content\Sectors (your Steam...
that's all configurable in the appropriate yaml file. Eleon (or whoever) needs to adjust them so they are nearly similar to each other.