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In regards to that... since you didn't want discussions in that thread ;) ... The problem I have with trying to suggest a set, is that its...
I agree with your agree ;) lol.
Would work well I think. Great for lifting up HV's, instead of having to ramp them up.
You cant do this. The blocks actually have to exist for the small grind variants. Which they do not.
Yeah, the shared side for some of the cut corner blocks is still screwy, and I've been trying time and again to get them to fix them like they...
This most likely also affects trying to texture and color the walls/floors within that block too. Hitbox is wacked.
However simple the change to a "six sides of a cube" is and the shortcomings it may have... it is still LEAPS beyond the 'is cube airtight' check...
I run into these issues so much :( Drives me batty getting air through tight areas that a player can easily walk through. The o2 system is so...
Its a bug with drone base defines. It randomly tilts and swivels it for a 'natural look' (this is hard defined with no way to override it).... but...
You have to be kidding. Most cases the blocks have 1 exposed surface, which is what is showing under bad-hitbox device blocks. There is no way to...
I couldnt agree more. Every new model, either a new addition or rework of an old one, MUST COME WITH a proper new hitbox! It should never get...
Coupled with this old want: https://empyriononline.com/threads/the-turret-control-seat-block.7681/ It would be very nice indeed to have!
From what I've seen when I first played the game many years ago, and what I see now........ what the hell are you on about?! (that was rhetorical...
Something 'was' changed with that 4-way round block... because its a pain to texture/color as its hitbox is all over the place. Sometimes coloring...
Only if its an option. Because airtight ramps will thus come with glowy forcefields like all the shutters now have (that you cannot get rid of)....
Given the hundreds of thousands of blocks I've placed and removed, both in and out of symmetry, I can say you must be doing it wrong. I've never...
You must be referring only to Survival mode and using the Multi-Tool. Because deletes of blocks/devices while sym is up in Creative mode, does do...
They should. However I have not tried switching a static spawner OFF with a signal. I've only had the spawner 'off' originally, then a trigger to...
For non-static, the Amount means: How many to keep existing simultaneously. So if you set a non-static spawner to "3", it means 3 NPCs will show...
Well, considering how many variations of the block they would have to code in, all those steps between the ones we got ..... it'd be a big atlas...