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Per block destruction may has it's advantages, like shooting a hole inot the enemies hull. But in the end i think a merged ships hull (all...
I'm all for seperating building and operation mode (it's basically the same thing as my suggsetion of merging and demerging). I just wasn't sure...
Black/Blue looks nice too imo.
I've tried to follow it, but i'm totally incapable to make any sense of it, lol. I'll better play Skyrim for a while (the next couple of years,...
Just one question before i frantically start the game: how did you do that?!? :):cool: ...and does it work in creative mode too? (It would be...
Planning and then building or just go on building because i'm inspired by something amazing is what's the fun to me. But i see the advantage of...
So do you think, it is still worth building stuff ourselves if it's possible to import models with this kind of accuracy?
BTW i uploaded the Europa Class Battlecruiser i've been working on lately. It's part of the Omaga Outpost fleet and a pure battleship. [ATTACH]...
I guess it's an art in itself...
OMG those ships are gorgeous! (thanks btw!) His models are almost perfect in shape and execution! They are far superior than ANYTHING i have ever...
Awww! I haven't seen those for a while! Especialy with the Galaxy it was a nightmare to get proportions right. But it was very fun and satisfying...
This makes sense. :) I haven't considered that tbh. So for the sake of playability and also creativity, i'd scrap the whole idea of measuring how...
So you mean, to use a Base SI mechanic and let ppl. merge areas into big single chunks of blocks? Wouldn't this just shift the same problem (a BA...
This my good sir, these are some incredible good ideas! It would be even better if we could in turn aim each of those system seperately. Maybe...
That would definitely be a nice addition! Having pre defined segements, like straight sheets (maybe 20x20), courved sheets and various sized...
+1 If SI (in sense like Bases have them now) would be implemented to CV, it would make combat between big ships* almost impossible, especially if...
Because having more computing power left for other things is a plus to me. That's why i think having a merged ship hull in normal game action is a...
The limit was only about the Hitpoint addition to the ships hull, not the shields (which should be completely seperated from it). The reasoning...
Yeah, that's true. A more refined idea was to have ONLY count the most outer layer of the merged hull count to the ships hitpoints. This would...
I'm afraid i cannot follow you, right now. (it's saturday night and i just came home...:confused: )