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I like how now it takes one shot from a Shotgun Zirax to blast away 'walkway blocks' (those metal grates)... yet takes about 12 full point blank...
Hard to tell. The whole npc situation has gone bonkers... opening doors, shooting through blocks, all spawners kicking in before player enters...
You would think. I just got done refitting a new POI, and all spawners have their interaction zones pretty much within the rooms they spawn....
This is what I've seen: DO: All "Zirax" flavors open doors, any door, annoyingly so. AssaultCyborgs DONT: TalonGuardian AlienCivilians Mechanoids...
I was noticing this too this week when playtesting some POI dungeons.... the stupid AI kept opening doors that should be locked, and doors...
This POI is dead, and you should not be seeing it anymore in new games. Many of those old ghost POI had serious issues. Like, sideways spawners...
Although this bug report has little to it, I have seen a couple times now during some POI testing where I was being mangled by something clearly...
I'd simply love for the grav-generator to have an adjustable zone (like you can do with spawners and motion detectors).
Good catch.
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This is actually a really good point to make, and hopefully its taken to heart. Consistency is vital in a good UI. (much like player inventory...
:rolleyes: Right! Throw out all of UNITY, and write a proprietary code base for this to work. DO IT! ... o_O
What would be cool, is "no code" means "open to public" by default! I mean ... its only logic ... no code set? anyone can open it! ARG who came up...