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exactly kats, if it still exists as a bug it has become rare enough to not worry over still not an ideal solution to automated "fuel depots" that...
actually I host my own dedi(kinda the only way to have custom solar placement right?) I have not had any issues since like 2 years ago with...
that may have been an old bug, I remember when even bases with solar had chunks just vanish, hasn't happened for a long time I have not had any...
firstly, no, you are wrong, by definition the way fossil fuels are defined is "a chemical fuel with a non-renewable source" promethium in this...
so true, hence why the BEST solution is a simple addition solar/batteries on CV BY DEFAULT CONFIG and batteries on SV/HV it can even be limited...
shows how much you actually play the game where does "promethium" come from? is it mined/pumped from deep underground alike ALL fossil fuels? does...
ok so katz has informed me on the SLOW periodic update of solar efficiency(I suppose I was being impatient and didn't think about solar...
maybe my words were not ideal in the FIRST post but my concern is ACCURATE fuel usage when IDLE and OFFLINE the problem is NOT that a BUG has...
a WORKAROUND NOT a SOLUTION we are talking about a game with goddam warp drives, nuclear fission fuel mined from rocks is like 10 decades older...
yeah I tried adding solar to my CV(MS) it just didn't work right if it recalculated when you stopped it would be ok but the ONLY way to force it...
-you have a system that scans a container and attempts recipes automatically from a source box(furnace logic) -you have a system that manages...
EXACTLY there are aspects of a ship that are best powered by a passive but weak power source with infinite low-effert power if you wait gardens/o2...
but it also refuses to be reset by commands(likely due to the non-block components) perhaps this is a currently intended limit for MP? either way...
wow really? so the devs set that one specifically due to o2 seals and stuff? fascinating
glitch obviously the main quest polaris station doesn't let you mine it out like that agreed there is an odd gap between cheating and full-auto...
oh my god while off topic I agree the "repair bay" could be mounted on the roof of a cv or the floor facing the ground if it interacted with bases...
and I gave great reasons why that is NOT actually true you guys keep arguing for "this chore should have no options and we should ignore derelict...
1:how would it break the game? all I see it doing is adding in a slow but useful way to survive entirely in space for a while 2: umm you think...
exactly it isn't perfect and making millions by doing one task that would ruin supply+demand won't be perfect but the lack is also silly for the...
ok abuse SI or take hours manually aiming of jetpacking in space? maybe we need an intermediary? something that doesn't just abuse the flaws? so...