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To start with, awesome update from the looks of it. But a few questions: 1. I assume the repositioning fixes will correct the problems with...
Fellas and I took a trip out to Progenitor space on our MP server and I was blown away by the time and effort put into just the gate alone! After...
Not sure to the technical aspect of >if< this can be done, but could you clarify the >why<? Do you trade in credits often? I guess I could see...
To my knowledge there is no way, other than turning down the volume. I believe they were generally designed to be drop and forget items, not...
I think, overall, an easier option to encourage survival would be to have the degredation impact on gear more harsh. Not just on armor, but on...
I would absolutely love it if there was some sort of buff, or at least even the extended "well fed" buff for having a varied diet. While I was...
Yeah...a reward of not having to travel to pick up your gear, not having to run back through POIs you have already cleared, in space not having...
Brother, at this point I am not sure if you are serious or not, but I will assume you are. It takes about 3 iron ore to make a survival...
Yeah, the hoverbike, or any other core based vehicle. Not the motorbike. You use a multi-tool. Right click, top selection on the wheel. If it...
I personally do all I can to stay alive. Some dont. It doesnt really impact me the way they play the game. I have never really felt at a...
I see what you are getting at, and I guess it will depend on what these "skills" are and what their impact is. I would prefer to see them use...
Gotcha...I personally never minded the bike. I have used it, and I have gone playthroughs never touching it.
You can technically pick up a bike...it has your core, so just salvage the blocks, put them back in the factory, and boom, its ready to respawn again.
Fuel is literally one of the easiest things to come by in the early game. Pick some plant fibers, shoot down a tree with the survival tool and...
In most games I would be all about some form of death penalty as far as EXP loss or something. But EGS still has death loops that can, at times,...
Where do you glean this data?
I do think some more incentives could be put into place to prevent people from using death as just a quick heal, but just not sure I’m on board...
To expound a bit: one of the first things I do in a play through is start feeding the factory. I, of course, am aiming at building specific...
I often keep a very simple "throwaway" hv/sv in my blueprints that take nearly no resources that I can spawn if I am ever in that bad a jam.
Perhaps one of you can clarify something for me: As block limits are no longer really an issue with Quantums, is there a limit to how many...