Separate names with a comma.
If they added something like "Gravity Controlled Container blocks" that have a weight of zero but significant CPU cost I'd be fore it. But simply...
I actually like features where clever engineering matters, so I'm not overly interested in implausible supertech that eliminates design...
I mean, let's be real here, artificial gravity would basically define all of space travel if it existed. You wouldn't even see things like engines...
Having cube generators of a fixed size would already be enough to at least put several of them together to cover a larger ship.
Huh, you are actually correct, the problem seems to be fixed. It wasn't the last time I tested this, but turrets seem to aim before they fire now....
It is extremely easy to verify. You're entirely free to keep making a fool of yourself, I just want you to know that your behavior is completely...
It's not up to you to decide if a thread is useful or not. You're not a dev. You're not a mod. You're just an obnoxious self appointed gatekeeper...
Good thing you're here to tell people that merely describing what they are seeing in the game and spelling out two separate ways to repro it isn't...
Right, when someone reports a bug in a game they must meet a burden of proof. After all, they aren't trying to help the devs improve the game,...
That's not an arcane rule, OnTriggerEnter is simply a specific call that happens when a rigidbody/collider game object collides with another...
Sorry, but there are no arcane rules of game objects that would prevent a programmer from calling a function that already exists in a game with...
I'm not sure why you're so hung up on arguing that we must treat the problem as a mysterious unknown instead of putting forth the hypothesis that...
They fire into the sky while still trying to swivel toward the target they have picked is the problem. Simple test: Make a hovertank with an...
I think the whole thing can be done very simply by using the signal logic function that is already in the game and just making any pilot seat...
I've encountered this with every turret I've ever built on any station, any ship, anywhere. When an enemy enters the range of the turret it fires...
It would be a customizable toolbar like in Space Engineers. It's not like we need a huge amount of them. A simple set like "Gravity on/off"...
The turret AI in this game fires whatever weapon its controlling the second it comes into range of an enemy, even if the turret itself is not...
This would be such a huge quality of life feature, it's hard to believe that has not been done already. It's absolutely bizarre that you can't set...
The current implementation of gravity generators leaves a lot to be desired. The spherical area around them basically means that any ship design...
I would really like to see an advanced gravity generator that can have its area of influence configured the same way that a motion sensor can....