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The only reason I've come up with for avoiding a modular system and going with 3 mutually exclusive tiers is to force a player along a path of...
Because I've walked 50 metres and know how far it is? It doesn't matter if some people say I walked 165 feet, 55 yards, 0.02 nautical miles, or...
I'd take that trade off in a heartbeat. My designs have a lot more "dead" surface/wall/floor than "active transport" would require. And that...
Aren't most multiplayer games rated Mature because no one can control what the other players do?
To belabor to the point, here a comparison of the tanh curve compared with the proposed linear slope: [ATTACH]
Draw any curve you like. There's a function that'll match it. There's probably a reasonably simple computation that approximates it. That said...
The fact that there is a hard limit currently at 3 times the penalty threshold and 2.25 times the threshold at your proposed penalty rate? Linear...
Then your implementation is poor. You do have a hard cap; it isn't too far ahead of the penalty start point in the case of the lower tiers and...
I just want to understand. Since there is a hard cap confirmed, I understand better than reading Hummel's original description. One consequence...
Although I understand the sentiment, it's not true. Many math functions have no hard cap. They are asymptotic to a limit, but never actually...
Sigh. No, you went past the starting penalty threshold. The effectiveness decay is linear. Originally a very soft +100% = 90% effectiveness,...
And this is one you can't go past and still operate. I'm glad we agree it is a hard cap.
That's an example, yes. That a simple hard cap. CPU penalties are hard-capped too. They just aren't telling you where but rather telling you...
It hits 0% effectiveness. Pretty much the definition of hard cap! What happens if I hit that number? None of the affected gear operates. If I...
If the cap were 20% effectiveness per +100 CPU points, it would be a soft cap. It's a hard cap on a scaling penalty. At the 20% effectiveness @...
It's a hard cap where you are reporting an intermediate arbitrary point. A soft cap typically offers diminishing returns. I originally thought...
Perhaps rather than saying "penalty at 100% over CPU limit is N%", you should say "The performance drops to 0% at N% over CPU limit". It removes...
So CPU tiers aren't really going to be suggestions, they are hard limits at about the point the next tier threshold is placed (or before!)....
So it is in fact a hard limit? The line will cross zero eventually -- at 200% in my example, above. *edit* and at 125% over CPU under the 20%...
One thing I've never seen addressed: is that decay linear, quadratic, or exponential? Assuming the penalty is 50% at 100% over CPU limit, what...