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Basically this. The only things CPU does well is gating off higher end vehicles. The fact that this was never mentioned in its FAQ is a sign of...
I checked hardware before blaming software. Unless it's some weird dust that only started existing after Nov 6th & only affects my computer while...
"If you don't want the **** on your sandwich, you can scrape it off" My computer starts overheating if I break 2 mil CPU. Most of what I do...
I've been constructive. I've offered more constructive criticism on CPU than anyone on the forums. I've put out enough review & critiquing to...
Here's why I take issue with the "basic specialization" line we've been fed for the past month: it's bullshit. [SPOILER] [SPOILER] [SPOILER]...
the mechanics of the system are calculated by the computer (thus slowing down the game & making my computer angry in creative mode) whether or not...
My computer is near the minimum specs for the game. Sometimes I'll have a small lag spike at the beginning of combat as all my turrets start...
the problem with CPU is that it was built backwards. It started at a name, then a set of mechanics, then a design concept, which is kind of the...
So if I'm understanding you correctly, the in-game reason projectiles don't impart force on the objects they hit is because gun physics refuse to...
100 in each leg, 75 in each arm, 75 in your torso, the rest depends on a good proctologist (that's why it's called a butt cask)
Don't use red text. Even people who want to read it will find their eyes just glazing over it.
& if you want to discuss problems that only exist in your head, maybe you should talk to a psychologist. The subject is how physics is being...
unless you're talking about quantum mechanics, mass does not influence maximum speed. The "problem" is one of your own invention. Repetition...
I'm just gonna call it out: this entire branch of this discussion is absurd. You're all talking about changing core mechanics of the game that...
In order to leave a 1g planet, you need to make a ship capable of accelerating faster than 10 m/s^2 in some vector. It's not something most...
every new player's first ship needs to reach escape velocity. The harder it is to achieve that (whether through resource, mechanics, or arbitrary...
thing to keep in mind here is that there is a minimum acceptable rate of acceleration: escape velocity. 13 m/s^2 is about the slowest a ship can...
does it have a T2 RCS?
The laws of physics are not my opinion. Your belief that game mechanics should ignore the laws of physics to suit your aesthetic is an opinion.
mass should have no bearing on max speed. That's a function of atmospheric pressure & aerodynamics. I was 9 years old when I learned that a...