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Well you didn't exactly solve the problem of hull blocks costing CPU, but you certainly made it a non-issue for everything except armored...
Just to confirm, that T4 value for CVs is not a typo? & is that efficiency reduction the proposed number for when the patch goes live?
Here's the thing- I have a slower computer (barely over minimum specs for the game). The CPU system is terrible for it. Having to load 10...
So the solution is to introduce something that's all of that, except more restrictive, more complicated, more punishing, & made worse by glitches,...
I guess the big thing I don't understand is this: what do CPU limits add to the game that couldn't be adequately emulated through imposing server...
Paradox studios fixes bugs in DLC. Publishers for Ark release DLC in lieu of fixing bugs. The Ubisoft standard is pushing a broken game out the...
1. More late-game difficulty (survival/attack size/better AI) 2. More high-end loot variety (epic light armor? laser sniper rifle? Epic vehicle...
I'm asking this again because it appears to be suffering from a bad case of 'not being addressed'. I'm also going to add something- CPU is boring...
Alright, so the longer I'm exposed to this, the less I like it. As an example for CVs, it's like this idea of 'specialization' breaks everything...
All base weapons work in atmosphere, bases can have furnaces, deconstructors, & armored concrete. Of course, this assumes there won't be...
T1 specializations: - moving forward - moving up - landing - having cargo boxes - turning right T2 specializations: - warp drive - shield - a gun...