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Barring any game-breaking drops in FPS, I wouldn't pressure the devs for performance until the game is closer to feature complete, or in Beta...
And honestly, if all or even most planets have crashed ships, alien towers, or other sorts of POIs you can strip, mining would hardly be necessary...
You too?
Except we wouldn't expect dinosaurs, and a knife has much more utility than a spear, so you'd see it in a survival kit. Escape pod and survival...
Stop goalpost shifting. You wanted to know why the CV was labeled as a BA. You were told why. You want to change the argument into whether or...
Yeah, but servers aren't cheap. The issue remains that there's a big difference in balancing and making a PvE and PvP focused game. In PvP, you...
Agreed. Having a melee weapon like a knife or an axe for 'emergency' use would be nifty flavor, and arguably of more utility than the starter...
.... The coding is what it is. It's truth until the build changes. You can try and call it an opinion all you want, but until they remove or...
Yeah, and your opinion is just that. An opinion. It's not free from criticism. Deal with it.
Yes, and? That invalidates or refutes my post regarding the CURRENT BUILD OF THE GAME how?
Again, the point is that it's a wreck, and that CVs are supposed to be too massive to lift off from within a gravity well. Also, think a little....
It starts as iron, the processor obviously arranges the atoms into a superdurable crystalline lattice using nanomagic sciences! And really, if...
I hate to suggest ripping off another survival game, but I just don't see people making a variety of foods unless they have special perks. Like...
I think I know what you mean. There's no unified art design or aesthetic for creatures, and it's kind of immersion-breaking to see that they have...
Or they can just tweak the loot tables or drones to always drop one or two power packs.
If people want to fight, they'll fight. I'm arguing from the point of making it difficult for established powers to 'spawncamp' new players....
I agree to a point. If PvP becomes a major part of Empyrion, I'd like to see around 20-50 planets per player on the server. Enough that you have...
Because it's a small dev team and when you start saying 'why should we limit what we want from a team with finite time and resources?' you start...
Because with a speed of only a few hundred meters per second, you'll end up with huge planets that are only a few tens of kilometers apart. We're...
Where? There doesn't seem to be a roadmap on the steam store page. The roadmap on the site only says 'larger' planets and more distance between...