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I would like to have craftable character equipables GUI (not hotbar) that would add to my character abilities. More armor, more O2 capacity,...
There should be some kind of learning mechanism for getting advanced recipes. Either research (consumes components/resources or alien devices) a...
Ammo for the high end weapons seems a bit easy to obtain, maybe add one or more of the fantasy ores from other planets to the ammo recipe.
Adding markers would be nice, or at least auto adding them when placing a new Core block.
I would like to see a separate detailed power report showing all items by name and how much power each block type is consuming, so all lights in...
Definitely could use some optimization there. Trying to make a nice 90 inset in a hill for a base without bumpy edges is impossible. The fill...
Heh, I was going to post the Periodic Table of Elements and a wiki link to what the elements are used most often in. ;) Also Boats! Cool idea!
Something that has taken a little while to bother me. Planets seem very small. No, make that impossibly small. They also seem too close together...
That was my #2 choice. I'd actually like to see around 25 or so ore types, then the number of spawns could be increased without unbalancing the...
It doesn't make much sense to have Cobalt spawning at all. Its primary use was for older lower gauss magnets used in large clunky motors. Since...
I haven't found that I use that much Mg in the first place as recipes tend to take way more other ore per item than things that use Mg.
I was talking more about placing item INTO the constructor without having to drop them individually.
After a lot of thought about game mechanics I've experienced, I've come to the realization that resources are something you should have to put...
It wouldn't be so bad if the reload didn't take 15 minutes.....
Are you right clicking with the drill?
Maybe a self building animation like you'd see in an RTS game...
Fuel management is a PITA. Having to constantly shove packs into various devices is getting tiresome. Can we just allow stacks? Or make a higher...
Nice mockup! Maybe a little smaller (less columns) so there is room for tooltips...
Can you make the hover tip on the recipe also show the total you have of an item? like this : Electronics: 4/26 in green - Item requires 4 but...
Need some love on the constructor. A click modifier to move a stack directly to inventory would be nice. Pickup and drop is getting old fast....