Separate names with a comma.
Script is still problematic, not recognising actions properly: https://imgur.com/a/tZniB Also, I am particularly revolted that with problems...
This actually reminds me of a dev team I ... encountered that was working on a project (not a game). They had all the best tools, including a...
Those "fast scrolling text lines" are in the log. There are already some text boxes that don't require clicking, so I know that can be done. So,...
Oh, and once you have put the password in for something, you should never have to use it again. Your PDA should have recorded it and automatically...
This tutorial, if anything, is worse than the old one. Whoever develops these tutorials does not appear to have...whatever it is they need to code...
That's pretty cool. I used to park HVs on a CV like that for defense without running the CV constantly.
I have tried basing a lot of my (non purely functional) ships on the Terrran Trade Authority artbooks from the late 70s and early 80s by Stewart...
Oh do I ever wish this were possible. Though I might have a bit of trouble with the government/landowners if I started setting up autominers...
I would like to do an asteroid base, but they are just too darn small for the sort of thing I used to design when I was a kid (some 40+ years...
The one I posted before does not have either, but does require Sathium and Neodymium; however, all four can be obtained from raiding both civilian...
This is not PvPers vs PvEers, this is MP vs SP. You can play PvE on a MP server, though it would be hard to PvP in a SP game.
That brings to mind a quote we used to use in Earth & Beyond: "Don't stick your head out the window while warping, it causes unsightly flapping."...
Don't quote me, but I am pretty sure I read that you can change the device and block limits on servers but not in SP yet, though they plan to add...
You literally cannot have a warp capable CV with any less blocks than this. It can't land on a planet, the strain on the engines hits 140%. It...
Looks like a Kestrel (the t1 version of Manticore). In the Manticore, the central hulls are different in number and positioning.
Gave this a try in 5.5.1, and there's one problem right from the start: the map is messed up, it is completely inaccurate to the actual planet...
Too bad those cool landing gear don't actually retract as they look like they should.
How do you keep it from tipping over all the time? I gave up on HVs (mostly) since the new engines came out and went with an SV "motorcycle"....
Definitely a beter paint tool. Working on a custom...I hate to use the word galaxy for an Empyrion game, yet, but it's better than "solar system"...
Updatd in November...so I guess not.