Separate names with a comma.
Here is my full progressions system suggestion. This includes ideas from @Morkar ,@Frankyln , @Alo , @Leatherneck , @Otterbear , @Mindkiller and...
X3 :Terran Conflict??? Did you even play that game??? Don't answer that..answer @Alo 's last post instead...
It is not a past tense as the system is not final yet...and why you attached to the idea of the lvling?? I have seen no one said that lvl is a...
I would love a hostile creative, it is hard to study features in survival (either you have to play few hours to get to the point where you can...
@Alo see me and Otterbear is not in the same page... not even in the same book.. for some unknown reason(as far as I understand, progression...
we did have different opinion but as discussion progressed we are nearing a mutual agreement, as with you and @HM POWERED , Isn't that the point...
That post was meant for Otterbear ..not for you.... as English is not my first language I can't be certain that people are understanding what I,m...
@Alo 1 question.. do you read the entire post? or just the first paragraph... ?
@HM POWERED please do read the reply I gave to @Otterbear just before your last post, I am curious to see your opinion about that because by your...
I think i understand now why you are not liking it...(correct me if I wrong) as you started to play before the 3.6 patch you know what this game...
so what path of progression you would consider is not a chock point?(btw getting to lvl X for a survival open world game is the worst possible...
I don' like that either (why else I would play Open world?) but if the player is overpowered from the beginning then the game pose no...
I think devs should implement a hostile creative mode so people can have all the items as well as they can kill things(and have alien structures),...
yes , only topsoil gives xp, not the black part of the soil(stone?) yes it is, lvling system should be passive(in my opinion, which I said many...
a trivial system making this game 'unfun'??? also you make it 'unfun' for yourself...drilling random places for xp??? that is super boring and...
Obviously.... :) (when? I don't know)
I actually like the Class Idea.. not a hard class like other RPG games where you choose class and stuck with it.. but a soft class which give you...
A very little backstory for validity of Tech-tree (I made it ,not the devs..so don't blame them if you don't like it,also its contradicts with the...
I like that idea too... For me unrestricted openness is about interact with every possible elements of environment(plants to ruins), learn from...
Why? Is there any particulate reason..or you dislike techtree/lvling up system in all games? isn't that add extra dimension to the game? I will...