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I just tried placing a core on top of my large frame, in one BP I placed it right on top and on the second I placed it one block above. The cores...
I don't pretend to know the details of the game engine, but it seems to me that this is a simple mapping error. In the blueprint file, the blocks...
Now exposes block tags. [ATTACH]
Added a way to enter parameters for positioning and sizing structures. [ATTACH]
My server is still down - the GFX card burned up after many years of 24/7 service. I made a temporary patch so that the images I post might still...
Another release: Added toolbar for constructing various structures Made meta tag values editable Added read-only view of device groups Added...
I published a new release >here<. EDIT: I have not done any extensive testing confirming that all information of a v20 blueprint pass through the...
I realise that it is a bit late, but the current version can actually do this now. :-) The binary release from yesterday still has a read-only...
I updated the summary view and added editable fields for many values: [ATTACH]
Oops. I just noticed that the version I just uploaded can't save the blueprint generated by the "New" button. I fixed it already but won't make a...
I created a binary release on GitHub. It is highly likely that you need to install .Net framework v4.5.2 or later for epb and EPBLab to work. In...
Yes, I understand this. My initial intent was not really to make a polished user interface. My interest is mostly about figuring out how the file...
I am not sure what you mean. As in a pre-compiled binary? As far as I am concerned it is already “out”. I suppose that I could upload a binary...
Just showing some progress on the block geometry: [ATTACH] I have some funky normal issues that become apparent on some of the block shapes. I...
I think that my library can now save everything for file format version 20. This takes it one step closer to be able to do things like processing...
After more investigation and trying to make my code save more data I see that this will take a lot of time to get right. There are several...
I realised that my code can't even write the signal logic. It just wrote zero in a lot of length indicators. I am trying to amend that now. This...
It is now morning here and I will start looking into this now.
I haven’t made any interface for changing signal names, but in theory that shouldn’t be too difficult to do. Currently it only reads the logic...
As I was updating the block types and variants for A10 I realised that the weird thing about truss and window blocks, among others, has to do with...