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Episode 16 - Omicron Manor A vague idea about putting a base on every planet turns into a build of a two-storey manor house, complete with...
Well, it gives the first and second turrets a strong incentive to do their job properly.
Here's my best (only) CV design, the A'Tuin Star Botherer: http://steamcommunity.com/sharedfiles/filedetails/?id=719108416 View from the front:...
Episode 15 - Back In Action Having found a spot to park on Omicron, we waste no time in hopping into the Stryker and heading out to look for...
Episode 14 - And Now We Press K The moment finally arrives to spawn Great A'Tuin, and leave Akua behind as we head out to conquer the galaxy....
Episode 13 - Empyrion Welcomes Careful Drivers With eight hours left on the clock, we decide to spend our time productively, by doing some drugs...
Episode 12 - Starting The Countdown Having finished mining the mine - and more besides - we fnd ourselves with ten hours to kill while A'Tuin is...
Let's Play Empyrion Episode 11 - Introducing our new CV design, the A'Tuin Star Botherer - https://www.youtube.com/watch?v=447xmEvee5c
Well damn, that didn't take long. Thanks Eleon!
Episode 11 - Also Sprach Zarathustra In this episode, we take a look at our finished capital ship design, the A'Tuin Star Botherer, and then we...
Can we please have odd-width hangar doors? I habitually build my stuff an odd number of blocks wide, and the current choices of six, ten or...
My thoughts exactly. Anything that feels like meaningful progression for your avatar, without being an artificial gate that blocks off parts of...
Ten videos into this single-player Let's Play, I figured it was time to tell people it existed. Some swearing in this episode. [MEDIA] The hover...
On my current game, the levelling system only mattered when I found a suitable building site for my base almost immediately, and hadn't explored...