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@geostar1024 If you want an ECF parser in python, I'd be happy to code it up for you. Like I said, I'm looking for a new project, and if you want...
Really the idea would be facilitating a GUI-style editor of these properties. Where is your JS implementations?
Hey there, So i want to start a new modding project to help out the community, and I have two options that I can take, I just want to see if...
Hey there, In talking with a couple of server owners, I found some really low-hanging fruit, so I created a mod to capture some common needs....
Yup, steamId is available on the PlayerInfo object as "steamId"
Hey there, You're right, the mod API is pretty limited at this point but there's just enough that a lot of things that people want may be within...
Hey everyone, I've been working on a couple of mods, and I found that it was kind of hard to work with the API in it's original form, so I made a...
Hey everyone! I've noted a lot of frustration with managing mods on dedicated server, so I built a mod to help you manage your mods! You can...
Is there any way we can get this in a standard format, (e.g. JSON or yaml), or at the very least can you share the parser/writer that you're using...
What is the "time" column for?
Whoa, wait a tick.... How are you using tasks, those are in .NET4. Can empyrion load .NET4 dlls?
You know what, I take it back, there's some good stuff in that API that I didn't appreciate before. THe next version (in development now) will...
Yeah, I'm not using the tasks API because I've never liked how they implemented it. It's kind of a holdover from a time where no one had figured...
Hey All, I've created a mod that addreesses some issues that my play group has been having with progression. This mod sets up the next mod,...
Request: ULONG for seqNr (not SHORT), and LONG for tick (not ULONG) having a ulong seqnr would allow use to use random without ever eeding to...
Hey all, I'm wrapping up a mod that I've been working on for a couple of weeks, so I'm publishing my dependencies. The second is a utility I...
THIS PROJECT HAS BEEN DEPRECATED check out: https://github.com/lostinplace/EmpyrionAPITools I'm leaving this message here for posterity Hey...
Is there any interest in a tutorial stream for "creating an empyrion mod"? I've been thinking about doing this, but I've never done one before.
Hey everyone, If you've worked on building playfields, you probably know htat it's hard for one real reason, "I don't know what the valid values...
"prefabName" needs to be the name of the blueprint file, without the.epb extension. Using an entitySpawnInfo with a requested entityId and the...