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I think it needs to be a curated selection of workshop builds, but otherwise agree that would be a good idea.
While I'm inclined to agree it's realistic, I think there should probably still be (highly muffled) weapon and impact noises at distance during a...
I voted no, because: The vessel classes should be defined by players/creators Drifting into RTS is a big mistake It's much harder than people...
Here check out this build: https://steamcommunity.com/sharedfiles/filedetails/?id=2168827030
I feel like a better alternative is the following: Remove respawn nearby (agreed) Add an equipment constructor to clone chambers/tents, and add...
True, but by removing automatic turrets it seems like you're effectively achieving this - why waste CPU on multiple turrets when they don't...
It's true the majority of players are SP. However, there's good reasons to design a set of underlying ship combat mechanics that are agnostic to...
Some of Scorpion's PvP builds available on the workshop have something like 100m/s plus in all directions. They also look great. They're not...
I think there should always be PvE and PvP servers available (no one should be forced into PvP or PvE if they don't want it). But for those into...
I just want to add to this that economically speaking, after pulling out the CPU extenders, its generally a better use of your time economically...
This one is a really big one for me too. This sometimes seems to drop my FPS to about a third. I don't understand why this is, as its just text...
While I disagree with him/her on specifics, I have the impression The Big Brzezinski is not only very familiar the game mechanics, he/she has...
I don't want to focus on points where we disagree because I agree with a lot of what you say, but there's two points I think really need...
I'm not 100% sure if you were replying to me, but I'll chime in. I basically agree with all the general principles you're getting at. You appear...
Does this thread appear pinned/sticky for others? Curious as to how threads get pinned?
I don't think that needs to happen. It would be reasonable to add cheap clone chambers to SVs if this change were to happen. It then could simply...
I think Samoja's point is valid, and I acknowledge there is rooms like that where its very difficult to survive, and it often feels like you're...
I'm not an especially good shot, but I usually find there is either enough room to kite them around (using jetpack a lot), or there's a ledge you...
Even with the T1 shotgun (shotgun is best for bitey critters) it is possible to do both these POIs. You'll need to get a head-shot where possible...
I've written a slightly changed version of your suggestion as its own thread, to add my thoughts and give its own thread for discussion and more...