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I find this very interesting, though in parts problematic, I think its the closest there is to a solution so far without a major code rewrite...
Not possible on multiplayer servers, sadly :(
I'd like to suggest that we could have a creative mode simulation block, similar to the teleporter block, except it allows you to use something...
I think you've got some good points, but I think saying that the game is doomed without walking on ships is a wild exaggeration? It would be great...
Couldn't agree more that management support for this is vital. It's a pretty small team so probably the separation from managers and code is...
I think that depends on what the existing internal code structure is and whether there is proper encapsulation, or if there is other bits of code...
I'm not sure of the exact problem, but I imagine it might have something to do with the way locations are updated in multiplayer. For example, if...
Moving around while the ship is flying is one of the most requested features, especially for multiplayer where there is not much to do while your...
You can control both the time and how fast it advances in creative mode. IIRC it's a hand or cloud icon on the ESC menu.
I have three questions. 1 ) Emyprion is awesome but it's up against an increasing number of competitors. Space Engineers, soon also Starbase and...
You can put a shield on a SV and with a little dodging, or hit run and recharge, you can kill most if not all POIs without even cheesing them.
Mode: Any? Mode: Any? SERVER NAME: Noticed on official server, think it's happened on others Reproducibility: Always? Severity: Minor/trivial...
I find it odd you say this and then basically repeat my suggestion?
As a temporary workaround I guess you could either use a BP to make a starter base, or you could make a HV and then wifi link to it so you can fit...
I think you're on the money with a lot of stuff in your post, so I'll just mention that I think there are already incentives and they are to build...
I agree that's a great starting point. As long as you're including energy generation as well as storage I'm mostly on board with your thoughts...
Wow this is great work Kassonmade!!! Thanks for testing implementation. :) I am definitely going to play around with this on the weekend.
I was thinking that too :) I definitely would like to link to blocks count or ship size in some way though, so amount of stuff you can support...
I was wondering is it feasible to link CPU automatically to size by rating the CPU value of all passive blocks (steel etc) to be negative values,...
Yikes that sounds bad. I was thinking of looking into whether the changes I'm after are something I could throw together myself on a custom...