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I have no clue about the light barrier, but a normal motion sensor works for the task you want to be done.
Technichally not a bug. Its just how turrets work. Your turrets (any turrets for that matter) will shoot the next viable target even if it is...
Good change. Having to power the shield down and up again is just a nuisance. And outright bs when you spawn on top of a POI in the next playfield.
\steamapps\common\Empyrion - Galactic Survival\Saves\Games Iirc i read somewhere the tutorial is something that might be dropped sooner or later...
Are the lights on on the ship? I get the impression the ship is unpowered.
@Vermillion Well, we have them since 1.3 but atm they're limited to 3 or 4 gun skills. Of course i was hoping there would be some useful follow up...
I'm also for the range increase because at the current range you're pretty limited on open space builds, except having them pop into existance...
That's what you write. And that's what i see. :D I know i'm a tough case. Jokes aside. After thinking about it a few minutes i hope i got what...
Sounds great, now having an example would be nice. I did a quick test and neither "Welcome on planet {PlayfieldName}." in the csv nor...
Already a few days ago but i think i've found the most hilarious way to die in Empyrion: I shat myself to death. :D I had indigestion so i went...
I did the same (i still use the very same playfield.yaml, sectors.yaml, seeds etc and did not have that occur anymore). Now after a 3 months of...
Afaik no but who knows what the devs have really planned? The only 'roadmap' we have so far:...
Don't forget that the shown distance to something is based on where your camera is and not on your ship. If the camera sits 300m behind your ship...
https://empyriononline.com/threads/version-1-5.97986/page-3#post-437509 I've suggested something already in the update thread. Simply holding...
Ja, genau das ist das Problem beim Übersetzen von Englisch und Deutsch. Im englischen passt wreck/wreckage halt einfach, jeder kennt sich aus, es...
UseFixed: True You need to add that to the playfield_static on a planet. You'll have to compare your playfield_static to the example...
Counts as planet even if there is no atmosphere.
Nah. Get a harvester hv. Collect a few cargoholds full of wood. Plop down 4 or 5 survival constructors. ??? Profit by not having to care about...
[CS]: Mono.CSharp.InternalErrorException: (75,15): DialogueSM_Offworld_Grave_TitanAccessConsole_1_Start.Output_SM_Offworld_Grave_Waverider2() --->...
Its not just them. While creating custom factions i also found they're only attacking each other half the time.