Separate names with a comma.
Now that is a game mechanic I could get behind. The ability to hack turrets. What a game changer that would be!
For more information see here Bug Report Template Build: 1.10 4201 Mode: Survival (Any?) Mode: Single Player (Any?) Reproducibility: Always...
So some thoughts in no particular order after doing some testing... Right off the bat on the Akua start I noticed that the grass, while very...
For more information see here Bug Report Template Build: 1.10 4201 Mode: Survival Mode: Single Player Reproducibility: ? Severity:? Type: CoQ...
You mean using something like a 3d Bresenham? Sure that would work, assuming that block data is actually stored in a 3d array and not just all...
Right, that was basically my point.
Its actually even simpler then that. You just draw a line between receiver and emitter then count the object the line intersects. The raycast...
Yeah the change is a little underwhelming when taken by its self. It could be that it is just a first pass at refining the current system. I think...
I think this is a step in the right direction but its a little underwhelming in my opinion. Are there more changes planed for the factory in the...
This would work if both the origin and listener are static but that's about it. Now, you could use raytracing to simulate sound waves bouncing...
This all looks really good! I personally don't care about the default mission and scenario changes but the technical change have me very excited!...
That's not how sound works at all. You can absolutely hear the difference between sound that is in front and sound that is behind because sound...
...OK? Not sure what your trying to say here.
I finally got around to doing a little bit of testing in the current vanilla release and my findings are...weird. I spent some time in godmoding...
The sound lag is noticeable (and often unnerving) for the player character, but I never really noticed it on NPCs. Even if the footstep sound are...
Nope, NPC sounds seem to come form the player, but their footstep sounds are correct, I think. At the very least the attenuation and generally...
About the Abandoned Assembly Yard: Some of the spawners are set to infinitely spawn enemies. There is at least one in the assembly line room with...
Huh. That seems kind of brute forcey. Some form of environmental story telling would probably help here. An armor locker full of insolation boosts...
Just going to add my two cents here. The Overview: Great atmosphere in general. This is a combination of the writing, level design, sound...
Or at the very least, a way of communicating to players the recommended number players you should have to take a given POI. In the short term, an...