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That depends. I'm sure there are many people here who would be happy sell out some extra cash if asked. You might even be able to convenience me...
That wouldn't necessarily be a bad thing. I bet there are many, many miles of spaghetti code that could be cleaned out.
There is a LOT more that could be done with signal then is currently in the game; this being one of them. Just be aware that there are currently...
Yep I got that completely mixed up in the editing.
Build: 1.5.3 3390 Mode: Any Mode: Any If applicable: MODIFIED PLAYFIELDS: No Reproducibility: Always Severity: Trivial Summary: Xeno Steel...
What? No no no. Now if I had told you about how I like looking at the many colors a pasterns displayed on my tool that would be inappropriate.
Ok, This is actually kind of cool. As an advocate of clean HUDs would it be possible to remove the now redundant UI element showing the selection?
I finally did manage to find a way to reliably reproduce this. Steps to reproduce: Load up the supplied save game. Ensure the all the lamp...
Or just let us stomp on them. They are small enough to crush just by stepping on them but still large enough to make a nice satisfying crunch.
Build: 1.4.7 3283 Mode: Any Mode: Any Reproducibility: Always Severity: Minor Type: LCD Summary: Only the right most 'align' tag per line is...
It looks like they are setting godmode to prevent players dying during dialogue. So any time you enter dialogue there is the potential to trigger...
likely the same bug as this: Player takes fall damage inside cockpit after switching god mode
Build: 1.4.7 3238 Mode: Survival (Unable to reproduce in default creative with a SIMPLIFIED CV) Mode: SP (I THINK this may be contributing to the...
Well, yes, but I would much rather see an it call for reinforcements if attacked than be so heavily armed. Or better yet, see a game mechanic for...
For an alleged cargo ship it seems strangely well armed. Of particular note are the turrets that have a mainly vertical field of fire that would...
This is possible using the current signal logic. If you haven't already then download the blueprint I attached to my last post and take a look at...
Just to be clear do you want the portal and LCD to turn off ONLY after 60 seconds or after 60s OR when the trigger zone is empty? --- Edit --- I...
That's all well and good for the furnace and deconstructor but solar panels are currently very buggy on anything but bases. They do (usually) work...
I realize this isn't the point of your post but the game runs just fine on Linux through Steam Play (aka Proton). It may not be native Linux but...
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