Separate names with a comma.
I absolutely agree. Currently the only progression in this game (beside the annoying XP restrictions) is base ores -> Sathium/Neodym ->...
More like a driver/shooter and one that carries ammo and repairs occasionally. ;) Sometimes we use driver + shooter because it is more convenient...
Dude... I am the one destroying the bases with an HV. XD We attacked one guy recently that had his base in a canyon of perfect size, so the...
After playing on the official server right after the wipe on the PvP starter, I sadly realized how heavily unbalanced weapons are in this game....
That and I think that plant lights in general should not switch off when I press T with the new system. No one ever wants to switch off plant lights.
Sooo I did the 'no death' challenge on Masperon yesterday and succeeded on the first try. ^^ I played with all settings on hard except XP which...
In a very simple way: you need to put the resources into the constructor. Try creating a new world, then immediately build an artillery cannon....
Drones are fairly easy to defeat if you run underneath them as they fail to target you there. Having enough ammunition is however a different...
The current XP gating system should be removed in favor of a resource-based progression. All the current XP system currently does is forcing the...
I like that there is an oxygen system as it removed the need to constantly click the O² station. The current implementation however feels a...
I like the new marker system, it's very helpful. Also the feature to auto-remove them when you reach your destination is great. A few ideas: - I...
I think scenarios should not limit what the player can use, only what he can build. If someone comes up with a great idea where you need to escape...
Last time I started Masperon I found it to be as easy as all the other planets, as you can simply die in this game to refill your food bar. I...
It is for once a question of the effect. If for example there is a random "meteor" event that has a meter spawn and crash on my base, it is not...
You should not constantly loose items, but occasionally. If you never loose anything then you quickly come to a moment in the game when there is...
No I didn't knew that.
It could be due to the server settings I am playing on.
In 1 1/2 weeks of playing we found 1 portal and that one wasn't active.
I like the general idea, the implementation is however lacking. At first these are not dynamic in terms of being predictable, they just randomly...
I like the general idea of NPC vessels, but they were super bugged on the server I play on. Most of the time they were either hovering over a...