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Working with item 4143/4115 Enhanced Laser Drill (in game ID)(EAH Unknown, The correct item is ID 2088 in EAH, which is in game Retractable Heavy...
Damned, i hate to be a party pooper, but I must notify there is still item ID issues. Item ID 2088 in EAH it is epic drill and in game it is...
You are fantastic Jascha :)
Here is btw, the corresponding entries for the different objects in the config files: DrillAttachmentLargeCV ---- ItemsConfig.ecf [ATTACH]...
I would suggest there is a desync in how EAH calculates the new IDs and how the game does it. This is easy reproducible using vanilla game and RE...
I am doing one more test, i am adding Bastionshield using EAH in one slot, and then inthe next slot using ingame H menu. Yellow marked item is...
Would also add that CSW despite now working well, keeps wiping player unlock points and XP, as well as story progression on each warp. Inventory...
Ok, lets do some testing here: Adding Item 2188 that according to EAh is a bastionshield to my inventory slot 15: [ATTACH] But in my inventory...
And i am wondering one thing, where does EAH get its IDs from now. Because in a default install RE and latest EAH, the items list do not match...
If you look at my screenshots above it is 2134 and 2133, so both times above the 2048 range And with this change, BPs should for Gods sake not...
Well non ID blocks doesnt have a range like that, and my observation was the non ID blocks And if you look at the screenshots i have posted above...
I just figured it out. ravien had in 1.4 added some non ID items using the dynamic ID system, and in 1.4.1 update he added a few more, but them in...
well all i can say is holy ****, have seen BPs now made for RE appear with all kinds of stuff in the wrong places. Even a Laser Gun pointing to...
Actually to use vulcan turret as example as it is first on the list, it is 1766 in the itemsconfig and gets converted to both those values...
I did, and the new injected items did not have an ID, and it was the Convert database that changed the values to the after values. So the IDs are...
Here is another thing, that i think might be a bug. We are running RE and we did the 1.3 - 1.4 Main game update and kept playing with most things...
Yes, I expected levels to be set, but after several tests now, warp is fine, toobar and inventory is fine, credits are fine (made sure to change...
Hey Jascha, I am working on CSW between our 2 sister servers. Aside form the db lag and waiting time before a ship is registered in the departing...
After you started using SQLite, you got a performance degradation, and as you tried to correct it using WAL in memory changelog, it has become...
You are trying to do a connection over the same port to localhost. If you are trying to do cross between 2 instances on same server, you should...