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It works in some terrains, but in others it needs to be squared off completely. Pivot is a key here, but its strange how this only affects...
That might actually be a good clue, as center alignment might be a bit off when constructed in space. I will try to make a structure in space, and...
Well from what I can observe in tests and analyzing the errors, it seems as remove terrain cuts out a square box, then fills in a shape of the...
Well I penetrate most surface layers as it is -46 deep (23 blocks) in original version, and -54 on the final version (27 blocks) And there is...
Fixed POI on a flat surface (took some work to get that done) no issues whatsoever. Seems like the problem arises during terrain removal on...
Well regarding the half blocks, I intentionally kept all blocks full blocks in one version, and in this version its only 4 underground half...
After squaring off the sides to match eachothers, it has reduced the offset down to 1 block, but still to much. So it seems as when you come under...
Tried it, and unfortunately it didnt help. I am at a loss here. Its a POI totally built from scratch, and it should not move after terrain...
Well then I keep getting this problem with filler blocks. I have the POI completely built in with filler blocks, but upon rendering in, it looks...
Dont take this the wrong way, but from the moment you wanted to include a custom POI, you left the "user" part of the game, and there will be some...
I have seen the same issue, especially when updating and EAH is run under a different context than the game itself. Had to set inheritance of file...
I can attest to that. Used filler blocks on a POI (Lost Research Facility) and even though filler blocks was used to fill the cavity inside the...
Just to check out this, I would recommend those with problems starting a "virgin" from the default scenario, and see if that starts. If that...
I am running dedicated server, and had no problems. Worth to note, i did do map refresh on v1.0 so I am wondering if those with problems might be...
Same observation here on multiplayer server
database ship "bungee" is worse than ever after resetting game. Ships keep jumping back in time to a earlier position. Seems like the in memory db...
Everything can be done, its just a matter of time and effort. However i would not trust a script to do such wipes, as you must first have a check...
I really appreciate these changes, especially those that goes to improving performance
It works quite well for my servers. Doing a 5 minute map rotation in the starting days (ad many explore loads these days) and then on a 30 minute...
Well thanks anyway for just looking at the idea. It is not really something important, but I do think it could add a lot in the way of variation...