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I've succeeded in a couple of mods, but the Telnet not shared is a restricting issue. I am working on workarounds, but it is causing problems....
You should be able to do this in any order. Are you also running EAH with it?
I'll keep flooding while you are gone. ;) New issue some may not know. It appears Empyrion only permits on Telnet connection. This might cause...
When using CmdId.Request_InGameMessage_AllPlayers, the timeout value doesn't appear to be working. (IdMsgPrio nTime)
@Jascha More info. Death from Disease or Parasite returns a 0. Int3 returns the entityID of who killed you. You don't need to change anything.
In an attempt to start organising the documentation, I have started a Wiki page. https://empyrion.gamepedia.com/Game_API
Most of the plumbing is already there. All that is needed is more events. In this case, an event triggered when a structure is damaged.
I have to say, I am a little excited about this now. The availability of the API is nice, but I also feel it is being well supported. This is...
I see how to send messages on the server. I don't see how to listen for them though.
Did some testing of this and found a few comments and issues. Drowning never occurs. When you drown, Oxygen is triggered. Suicide appears as 0,...
I'm going to guess no. @Jascha can give more specifics.
Not optimistic, but can you give an example? (Devs can tell you if it is possible now or in the future.)
Documentation is limited. I think we'll need to start a Wiki to document the methods.